Forum Replies Created

  • Thanks for taking the time to help me out.

    I tried the preserve transparency boxes in an array of different combinations but the problem persists. I’m not sure the project file would really help much, basically what I need to do is have a couple layers which include different blending modes render out as a single entity but with alpha. I know that’s not how blending modes work but I don’t know what else to do.

    I can kinda solve the problem if I just precomp both the beauty and shadow passes and then add the motion blur to that precomp. But the remaining 2 layers/passes have the different blending modes on them and would have to just exist without motion blur. This would be the closest to a workaround.

  • Yes, my workflow might just be wrong I’m not sure.

    Here’s a screenshot of my layers. The adjustment layer doesn’t have anything useful on it: https://imgur.com/a/djYVyQr

    I guess my problem is how to group or stack the 4 passes into 1 to be able to add the motion blur effect to.

    View post on imgur.com

  • Chris Jordan

    August 9, 2018 at 10:18 pm in reply to: Glitch when using Deblur

    Yeah I didn’t either before searching for a solution to a really bad motion blur problem. I was wrong about needing warp stabilizer on it before the effect, I was watching tutorials and all of them used warp in conjunction with deblur and swore one of them said you needed warp on it for it to work. Deblur works decently, when it actually works lol.

  • Chris Jordan

    August 9, 2018 at 9:32 pm in reply to: Glitch when using Deblur

    So I tried pre-rendering with warp and then reimporting and adding deblur the blur banner glitch is now gone, but now there’s another glitch that looks like black holes/tears in the image: https://imgur.com/a/lQU2j6f

    Is the deblur effect in beta or something?

    View post on imgur.com

  • Chris Jordan

    August 8, 2018 at 9:12 pm in reply to: Glitch when using Deblur

    “should have just done the obvious and rendered and imported that video clip”

    It’s not obvious because you need warp stabilizer to analyze the clip so that it can calculate the deblur, if you render with warp and then reimport and try to deblur you’d need to add another instance of warp stabilizer.

  • Chris Jordan

    August 8, 2018 at 9:11 pm in reply to: Glitch when using Deblur

    Unfortunately, that doesn’t work either. I’ve tried a new comp, new project, restart, etc.

  • Chris Jordan

    August 3, 2018 at 9:36 pm in reply to: Glitch when using Deblur

    Unfortunately, the problem persists. Are there any other methods of reducing motion blur on a stabilized shot?

  • Chris Jordan

    August 3, 2018 at 9:09 pm in reply to: Glitch when using Deblur

    I’ll update and report back, thanks!

  • Chris Jordan

    August 2, 2018 at 9:04 pm in reply to: Glitch when using Deblur

    Sorry, exact version is 15.1.1 (build 12)

  • Chris Jordan

    August 2, 2018 at 9:03 pm in reply to: Glitch when using Deblur

    CC 2018, I’ve cleared all memory and disk cache, are there other cache files elsewhere?

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