Yeah I did, and I also tried putting the 2D layer into a seperate comp and dragging it in, but then the 2D layer doesn’t maintain the 3D effects. Actually I just figured this out. I was looking through the threads here and found one that was pretty much exactly what I was looking for, and realized that there are separate position coordinates within the particular plugin, so I made a light with no intensity and put it where I wanted the particles to be in the scene, copied the xyz coordinates and placed them into the position in particular and then deleted the light and now it works great 🙂 Thanks for your help!