Forum Replies Created

Page 5 of 20
  • Chris Evans

    February 11, 2016 at 3:48 pm in reply to: How to create a 3D, flat-looking sphere pattern

    Those are quite obviously 2d circles in a sort of curved, 3d funnel. I don’t think you could achieve that with any of the built-in plugins. I don’t have particular, but it might be possible to create something similar with it.

    You might be able to create it manually. My thought: create one circle moving in a slight arch while scaling up. Precompose it, collapse transformation and duplicate it until you’ve got a circle of circles moving inward. Precompose all of them, collapse transformation again. Duplicate that comp a bunch of times, make them all 1 frame long (or however many frames long you need) then go to animate>keyframe assistant>sequence layers and let them all sequence. Freeze frame them all, extend them all back out and you should have a shape similar to the one you posted. It would take some time to get the timing correct, but it would be without any plugins. And if you need them all to move differently, you can animate the original differently. I hope this made sense.

  • As a workaround, you could move the render queue to another spot so it’s not a tab in the same window. It sounds like a glitch or something with your workspace. Try resetting it to the default and see if it happens then. try a different workspace. Try closing the timeline for all compositions before rendering. Hopefully something there works.

  • It looks pretty good. I’d add some blur and some randomness to the emitter force so it’s not so static. Also, just to nit pick a little bit, your particles seem to be moving faster than the real water fountain. To correct this, you’ll have to lower your gravity and decrease the emitter force, but just a little bit. Overall though, it’s pretty good and unless it’s up there for a long time or you tell people, almost nobody is going to notice it’s fake as it is. I can only really tell on the zoomed in version.

  • Chris Evans

    February 10, 2016 at 3:23 pm in reply to: Apply tracking mask path to an object

    Thanks for the picture, it helps a lot. Unfortunately, I know of no way to transfer the position of the mask to the position of a layer. I really think your best option is to track the blade with the tracker in AE or Mocha. There are tutorials on that online. In the link Michael posted, the “Motion Tracking Workflow” is the section you should look at. Video Copilot has a good tutorial as well, even though it’s old here: https://www.videocopilot.net/basic/tutorials/05.Motiontracking/

    You could use Mocha for AE, I don’t have any good tutorials to link, but I know there’s a lot, just google it.

    If any of those have trouble tracking, you could duplicate your mask and make it into a circle (maybe just decrease the mask expansion to give good, sharp edges to track in a small area) and track it that way.

  • Chris Evans

    February 9, 2016 at 4:35 pm in reply to: Apply tracking mask path to an object

    It’s difficult to understand what you’re describing without images or video. By automatic tracking mask, I assume you mean the roto brush. There is no way to copy that and apply it to position. If you’re blade is footage, you could track it with the tracker panel in AE and use that to apply position, rotation, and even scale to your towel (or a null that the towel is parented to would probably be better).

  • [chris haney] “Consider this solved. “

    Lets not. We have a workaround, but the problem is still there. A bug report needs to be submitted.

  • Chris Evans

    February 9, 2016 at 3:17 pm in reply to: New to remove a glossy logo

    Depending on how much movement is in your shot, you could take a picture of a generic one and just replace the whole thing or just the center area, leaving the edges with the original reflection and maybe change the color.

  • Hmmm. I don’t know why it’s doing that unfortunately. I do have a possible workaround. Render out a Jpeg sequence. Then, when it stops, start a new render the frame after the other one stopped. Not guaranteed to work, but it might.

    In the mean time, a couple questions. You have a scene in C4d and your rendering it out of After Effects through the cineware effect? Or do you already have a video and your just re-encoding it? What are your render settings. Is there anything else in your composition than the cineware layer? Are your cameras AE cameras, or are they c4d cameras?

  • Chris Evans

    February 8, 2016 at 3:42 pm in reply to: How to recreate the Instagram heart effect

    [WengMee Tang] “Is it like this?”

    Is that supposed to link to something?

    Anyway, I don’t use instagram, but according to some YouTube videos I just watched, it looks like it does have some bounce. It looks like it’s a pretty simple scale. I’d start with 0% scale, 9 frames, 100% scale, 1 frame, 90% scale, 1 frame 100% scale, 9 frames 0% scale. Throw some easy ease on that and animate transparency. You might have to adjust the timing, 1 frame of scaling back down might be too short, might be 2 or 3 frames.

    As far as motion blur, I wouldn’t know, but I doubt it based on the way I imagine they program it.

  • Well, I’m super glad you figured it out. And I learned something too! Today is a good day!

Page 5 of 20

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy