nah, honestly, what i need is somewhat controllable splines and an organic build. i’m toying with 2 systems, the splines are sweep nurbs built around splines from a tracer object and the “build” system would be a mograph cloner like the one in the scene i posted with effectors adjusting scale and position for the look of the bands forming from this air in front if the sweep nurbs.
not sure what that will look like, but the dynamics thing seemed to cause a lot of issues… so this might be better…
the sweep nurbs are simple enough to build, just tweaking the profile shape for the look i want.
if you have any suggestions for the A (build) system or the B (spline) system, i’d appreciate it!
thanks, adam!
-charlie
ps is there a way to find talented c4d people who i could pay to build the initial scene and hand it back for me to complete? not sure if that’s something thru the creative cow network, or other … thanks!