Charlie Austin
Forum Replies Created
-
[Simon Ubsdell] “Just to, you know, keep it classy.
“Whether it’s classy or not, 3D text is pretty much everywhere right now.
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Walter Soyka] ” I bet nearly everyone on this forum would have gladly diverted the development time that went into 3D titles toward a roles mixer or send to Motion.”
It seems like every “missing” feature/update being lamented here is related in some way to the timeline and/or Projects. In the last “point” versions Apple have updated The Browser ( 10.1-Libraries etc), the Inspector/Effects (10.2-FxPlug, Performance etc).
Not much has happened to the timeline. Do you think they’re just ignoring what is likely the biggest bit to revamp? I don’t.
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Aindreas Gallagher] “what? so they can try what autodesk failed to do two years ago with smoke? Do you really think Apple have the team to land that? And we’re talking about this off a lunatic live type boris red 3D type hail mary inclusion to validate a dot release?
does anyone on this forum today think apple are going to follow through on any of that? Realistically?”
Forgive me, but the only image that keeps popping into my head is that of Ignatius J. Reilly. 🙂
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 14, 2015 at 12:49 am in reply to: One of a thousand posts with some 10.2 info….For Aindreas… 😉
https://twitter.com/PeterWiggins/status/587726549174132736
Who would be stupid enough to shove the new 3D text into a replicator? Oh hang on, it works…
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~Who would be stupid enough to shove the new 3D text into a replicator? Oh hang on, it works…. #FCPX #NABShow #apple pic.twitter.com/tkKXL7h4q4
— Peter Wiggins (@PeterWiggins) April 13, 2015
-
Charlie Austin
April 14, 2015 at 12:43 am in reply to: One of a thousand posts with some 10.2 info….[Richard Herd] “What I mean is: the demo I saw the guys were in X (not in Motion). Granted editors can jump to Motion for refinement and publish back to X. I think that’s pretty huge really: a 3D module built into the NLE. I don’t plan to use it because it’s text only. But still…a 3D module in the NLE is pretty cool. I hope it grows up.
“Understood… My point, such as it is… is that it’s basically the same module. So I can see them adding to the FCP X version, or at least making it available somehow without switching apps. Same with the new masks. Same as Motion, but without the tracking etc.
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 14, 2015 at 12:33 am in reply to: One of a thousand posts with some 10.2 info….[Richard Herd] “It appears to me that a 3D Module is here in X. That’s pretty friggin awesome iff it moves beyond text extrusion and the camera includes tracking.”
The 3D titles in FCP are Motion titles. From the Motion release notes:
•Flexible surface-shading with options for texture maps, diffuse and specular reflection,
and bump mapping
• Cast shadows from 3D text onto itself and other objects in a 3D scene
• Add multiple lights, cameras, and tracking to any 3D title
• In-camera glint effects
• Support for sequencing 3D text animationsNot inconceivable that more control will make its way into FCP…
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 14, 2015 at 12:14 am in reply to: One of a thousand posts with some 10.2 info….[David Cherniack] “lol What fun! But I should point out that it’s a separate app that hooks into After Effects, I believe.”
As long as I can make my cat spout profanity accurately that works for me. 😉
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
I’m really interested to see how well/when they’ll support fcpxml 1.5. There are a ton of color and masking parameters in there now.
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 14, 2015 at 12:06 am in reply to: One of a thousand posts with some 10.2 info….[Walter Soyka] “I know you’re kidding, but character animation is a totally valid use of Ae, and Character Animator is a promising tool which certainly took nothing away from Pr’s development.”
I was, and I think it’s a pretty cool/useful feature as well. 🙂 Looking forward to messing with it when it’s released.
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 13, 2015 at 10:26 pm in reply to: One of a thousand posts with some 10.2 info….[Aindreas Gallagher] “tell me your head didn’t drop when you saw that list. You won’t but I really really bet it did.”
Well, I actually kept reading the list. Seriously, it’s like saying that the only thing in the yet to be released update to Pr is the ability to animate a cartoon.
FWIW, every title we make, usually in AE, is 3D, even if it’s basically flat. I can now make titles in X’s built in title tool that look just as good. It’s gonna free up the gfx guy to do the more convoluted stuff…
————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~

