Charlie Austin
Forum Replies Created
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Um… yeah. Guess one could see that coming. They do look really nice but, all due respect to The Ripple Guys (and Szymon too) templates like these are more or less useless to me. Way too over the top, I’d be laughed out of the room for submitting something like this. But they’re not meant for me… Now, if someone clever were to make some “classy and possibly actually useable” templates, I’d be all in. Thing is, you’d probably sell like 10 copies. These wild things will fly (in 3D!) off the shelf… lol
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~”It is a poor craftsman who blames his tools.”~
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[Simon Ubsdell] “a lot of them that I know can edit way better than a lot of feature editors.”
Yeah, totally different skill set though. I have a ton of respect for feature editors, it’s a huge undertaking. We recently worked on some little robot movie and had all the dailies. The studio didn’t have a cut, so (as happens quite often) our fresh out of film school assistant, mostly by herself, cut the whole damn movie together. (god bless her!)
I cut a couple scenes and the hardest part for me was to resist the urge to tighten everything up. I’m so used to cramming the entire movie into 2 minutes or less I didn’t know what to do… lol My attention span is way too short.
3D titles will change all this. ;-D
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Simon Ubsdell] “On occasion, I’ve even had the opposite happen – where the production liked our graphics so much they used them for the film itself. In fact, this happened to me again only this week. “
cool. 🙂 I once did a wild cheat/recut of of a gag in a trailer, and they recut it in the film to match it. Silent validation. lol
[Simon Ubsdell] “it’s worth bearing in mind that trailer companies are usually working on the movie a very long time before it’s even finished, or indeed completed principal photography.”
mmm, dailies…
-studio calls…-
Studio: “Here’s the first 3 daily rolls, we need you to cut a teaser from these. Make it look big”
Vendor: “Great!, you got it!”
-studio hangs up-
Vendor” “*&%*^*#$&%*#^*^#!!!!!!”————————————————————-
~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Herb Sevush] “Seriously and out of curiosity, since I’ve never cut trailers – I would have thought that you would be using the title treatments of the film itself – doesn’t the distributor provide graphic elements for that? Or am I being naive?”
It depends. If they’ve “branded” it already, then we use what they have, though we often recreate it… But a lot of the time, whoever works on the campaign first will create the title/gfx treatment which is often not the same as the films title treatment. If it’s with multiple vendors (which it always is) each one usually makes their own version (same font/treatment…) so they can make their own cards etc. When the TV campaign gets going, 2 spots from different vendors can have slightly, or wildly different gfx treatments. Go to traileradddict.com and watch TV spots (for “big” multivendor movies) back to back and you’ll likely notice it.
And sometimes the look will change mid-stream if someone comes up with something better. As the campaign winds down, maybe they’ll have one vendor provide gfx to everyone, or everyone keeps making their own using the same style. The studios have the final say and provide direction, but generally we just use whatever gfx, mx, and other elements we want and they approve/kill it.
It’s not all 3D either. 😉
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Simon Ubsdell] “I’d seriously have to dispute that – it all depends on the skill of the designer. There are a thousand and one techniques for creating extremely subtle, interesting and complex effects in 2D.”
Agreed. My point, such as it is, is that 3D text that’s as easy 2d text in an NLE is not a useless feature. Whether it’s good to use is another topic. 😉
[Simon Ubsdell] “the Apple tool makes it a lot easier for the novice to get something that looks almost as good as a well-designed 2D title.
“Yep… that describes my mograph skillzz. 🙂
[Simon Ubsdell] “There’s a thing here that really bugs me as someone who’s been making trailers for along as I have, and that’s the presumption that all real trailers have 3D metallic titles. As you know better than anyone else this is about as crass as assuming that all trailers still currently employ a big, booming voice-over that begins by announcing “In a world …”.”
Absolutely true. Big action, horror etc, usually do use 3D-ish stuff. But there are a lot of great 2D titles as well. I really only dragged these out since we’re talking about 3D. Speaking of blockbusters, I like the Mad Max title treatment which seems 2D… who knows… And nobody uses VO anymore. It’ll make a comeback though. I believe you can record VO in FCP X too! lol
[Simon Ubsdell] ” I’m just hoping we aren’t assailed by a foetid slurry of unspeakable design on the back of this – but I’m not holding my breath.”
Well, since nobody that cuts Trailers use FCP X, any 3D text will be coming from somewhere else. 😉 But YouTube is gonna be lousy with ’em…
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Simon Ubsdell] “It is of course not without irony that every single one of your examples is a retro franchise in one way or another … “
I know, it was by design. Also it was easier to find current examples on youtube. lol I’m sure if I looked I could find some nice, original indie feature trailers with 3D titles.
[Simon Ubsdell] “On top of that some of them look as though they may have been done as 2D anyway … a texture and a bevel on their own don’t make 3D.”
Very true. But a “flat” title with a 3D bump map/texture and lighting is generally going to look better than the same thing created as 2D. That’s the more likely use… for me anyway. I agree the examples I posted are closer to the over the top Apple Demo titles than anything with taste and refinement. 😉
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Andy Neil] “I feel like it’s super weird to get angry over a feature.”
Yes it is… good post. Look, I know all the examples i posted are action franchises as Simon says… they were just easiest to find. And I too appreciate the nice, clean typography Aindreas writes of. Really, I do.
But like you said, it’s a nice feature to have now. They work really well, look great, and offer some cool possibilities. That’s all.
Also, I had fun making the Farce Awakens title. This sh*t is really gonna improve my YouTube cat videos! 🙂
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
[Herb Sevush] “Well then I guess the next time your cutting a 3D Imax fantasy adventure story on your FCPX kit the 3D titles will come in handy”
I cut trailers Herb. They will come in handy.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
I had to. 🙂
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Charlie Austin
April 18, 2015 at 4:50 pm in reply to: x 2 (because I was told by the cow that I couldn’t use so many caps[Aindreas Gallagher] “They chose to lead with nineties 3D brass glint photoshop titles”
90% of titles I do use 3D text. Not the ridiculous, over the top stuff, but subtle, like this:
If you’re in Pr, 7, MC etc, to do this stuff you have to leave the app and go to another program. Now, if I need something like this (which I do) I just make it in app. Focus on the ridiculous use case all you like. The reality is, this is a very useful feature.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~
