Charlie Austin
Forum Replies Created
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Charlie Austin
January 29, 2013 at 6:57 pm in reply to: Reuse titles and credits, with modifications each time[Bill Rabkin] “How do I do this in FCP X — copy the title clip and credit roll from one project to another, and modify the copy without altering the earlier project?”
All the above techniques will work. Or… you can just “copy the title clip and credit roll from one project to another, and modify the copy” 🙂 As long as it’s not a previously used compound clip that’s being copied it works just like the old FCP did. If it is a compound clip, as stated above, just use the reference new parent clip menu command before you modify it. But really you can still just do what you’ve always done… 🙂
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~”It is a poor craftsman who blames his tools.”~
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[Joseph W. Bourke] “Sure, Charlie – just don’t put my typo in – it should be “forth” in that last sentence, not “worth”.”
You got it! lol. 🙂
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~”It is a poor craftsman who blames his tools.”~
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[Joseph W. Bourke] “because he didn’t know what he was doing yet. It’s really easy to hate something when you have to do it under pressure and you haven’t done your homework. That’s just my guess – I’ve been in that position before. Never throw stones at anything until you know it inside/out.
That said, any of the mainstream NLEs these days will do the job for you. All of the perceived shortcomings of any of them are usually based upon – the NLE they learned editing on – the NLE they loved, but is no longer around – the ideal NLE, which only exists in their mind’s eye. I’ve used Edit*, AVID, and Premiere Pro, in that order, and I loved and hated many things about all of them – it’s when you know them, and use them on a daily basis that you can put worth a real opinion.”
Heh.. can I just copy and paste this text into the next thread that pops up about how FCP X is inadequate? 😉
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~”It is a poor craftsman who blames his tools.”~
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[Steve Connor] “it’s nice to see the old favourites back though.”
Yep… And the thing is… some of we actually like the X timeline. Hard to believe, but true. 😉 I get the criticism, I disagree with it, but I get it. But when you really start to work with it though, and get to the point where you’re not trying to fight it, it’s really nice. Not perfect yet, but very pleasant. 🙂
i had to start a project in FCP 7 last week because I need to be able to bounce it back and forth with other editors who are still on 7. It’s painful. Honestly, the only things “missing” from the X timeline, for me, are the ability to group roles, and minimize storylines. Any other stuff is icing on the cake.
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~”It is a poor craftsman who blames his tools.”~
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Charlie Austin
January 26, 2013 at 6:31 am in reply to: Suggested actions to perform in the Event before adding media to the Project?[Dave Gage] “Does anyone have or seen a list (or tutorial) of recommended actions to do in the Event Browser before beginning the edit? At this point, I’m only syncing up audio with video.”
I’m sure there are other things… but at the very least I’d definitely assign roles your your audio, especially if there is more than one source. Lav/Boom/camera mic etc. Much easier than doing it clip by clip in the timeline if you forget. 🙂
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~”It is a poor craftsman who blames his tools.”~
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[Jeremy Garchow] “really cool to be able to use the slimmer and playhead in tandem. The playhead saves your spot, the skimmer goes hunting for something else.”
Yes. Love that. 😉
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~”It is a poor craftsman who blames his tools.”~
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[Bill Davis] “The point is that how X actually works is kinda the polar opposite of your phrase “I still can’t see how editors actually prefer adding key frames by hand for every volume change and duck.”
I truly don’t mind criticism of X based on how it really works.”To be fair, I think he was referring to manually keyframing audio vs. riding a fader. Riding a fader and creating keyframes on the fly can be a lot faster than doing it manually, particularly when you’ve got deep multi track (layer) sound beds. Hopefully this will reappear in some form or other.
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~”It is a poor craftsman who blames his tools.”~
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[Marcus Moore] “I think audio [and video] in the timeline can be very neatly organized by Roles- while the organizing information is there, it hasn’t been put into effect in the timeline yet.”
Yep. Look at what X2Pro can do with Role info. Take a “messy” X timeline, and spit out a beautifully split, well organized protools session. It just needs to be doable in the timeline. Just a little “Group Roles” check box in the index, and the ability to drag the listed roles into a sort order.
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~”It is a poor craftsman who blames his tools.”~
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[Marcus Moore] “…the timeline should be able to sort these elements into horizontal “zones” which contain as many overlapping elements as exist in a single Role. Organized by user-set colour in a user-defined order. At the very least more like this:
What I think would be even more amazing would be to be able to collapse and expand roles so you can concentrate on the sound elements you’re worried about, or as someone above theorized, step INTO a Role and only see those elements…
…But those individual audio elements are still linked to their primary storyline elements [unlike when they’re inside a CC]”
From your keyboard to Apple’s ears. You should paste that post into the feedback form. 🙂 Hopefully that’s where they’re going, it seems doable given what Roles can already do. We’ll see…
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~”It is a poor craftsman who blames his tools.”~
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[Shane Ross] “Well, as Bill often says, “you have to forget editing like you used to. FCP-X is a new beast and requires new thinking.” Paraphrasing, of course. So we have to think outside tracks. Tough for me to do, as I am older and set in my ways. Although Bill is older but he seemed to grasp this and like it.
I like tracks. So I’m glad I have other offerings that allow me to have them.”
🙂 It’s not really a new way of thinking though, it’s just a new way of doing the same thing. A fairly radical departure from convention, but it achieves the same goal. I really felt the same way about tracks. I’m repeating myself here, but I was a mixer for a long time before I was an editor. And before Roles appeared, X was a huge mess in regards to audio. But Roles have fixed that. I don’t miss tracks at all. Well… maybe a little, but if they do anything like what Marcus speculates above… Tracks are deader than the floppy, maybe even in DAW’s. 😉
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~”It is a poor craftsman who blames his tools.”~