Forum Replies Created

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  • Hi Dan,
    It’s an honor to receive an answer from you.
    Despite the clear answer, it doesn’t work for me. Something might be going wrong. It’s the Ae mysteries….

  • Cesar Siena

    January 10, 2017 at 8:45 pm in reply to: Time remapping stop motion effect bug

    New: maybe one root/cause of this bug comes from “edit – preferences – sequence layers at — /frames per second”. In other words, there is a chance that many of us are creating comps like mouth or blink, clicking “keyframe assistant – sequence layers” and it sequences that layer with the pre-definitions in “preferences”, not in the actual frame rate of our main comp. Thats why Christoph Müller’s solution “preserve frame rate when nested” works in many cases. This seems pretty basic, but hasn’t been pointed out in any other topic. This might be prevented in the future by Adobe, if “keyframe assistant – sequence layers” command asked for the frame rate wanted. This has been causing too much trouble around for some time now. I hope it dawns on some idea on understanding and on solving this issue. Best regards.

  • And I just solved it. Thank so much, Dave! Best regards!

  • Hi Dave, I’ve found what you mean through the encoder. Thanks for the tip, I’ll try and keep you informed. By now, I agree with you to what concerns Ae habilities (or mistakes) on handling MP4 files: when I subtract them, it works. At leat we found the root of the problem, thanks!

  • Man, I have it and didn’t even noticed that! Maybe because all my renderizations were made inside Pr and Ae. I look for what transcoding a mp4 means, so that I can use the media encoder. Thanks again! I hope I beat that render issue.

  • Dave, I’m experienced in Ae in some points, but not in others. I only have Pr and Ae, but not Media Encoder (except if it is included in Pr or Ae engines). I didn’t understand what does “Use it to transcode the mp4”. If it is possible to “fix” that mp4, I would be very pleased. Could you explain that, please? Thanks!

  • Hi Dave. I didn’t understand well which format you refer to. Anyway, Camtasia has a limited list of outputs and the only lossless is AVI, which image quality isn’t good, but your tip is precious and I will try it.
    Have you already shared this with Adobe? This can be a serious issue, because much of the stock footage available is in MP4 format.
    I’ll try to re-record it and produce it with other formats. Than, I’ll be in touch to inform you, thanks.

  • Hi Dave, I have the following info requested:
    — Ae CS6 11.0.4.2
    — Windows 8.1 pro (that’s all that the system says)
    — Intel i7 3630 2,4GHz 16Gb NVidia GTX 675MX 4Gb CUDA driver 6.5
    — Render settings: Best settings (default), H.264 (MP4) level 5,1 encoding VBR 1 pass, target and maximum bitrate = 6, everything is default (that is, RGB millions of colors premultiplied (matted)), audio output default (that is, 48000KHz, stereo, AAC hight quality bitrate 128
    — PNGs were obtained with Windows snipping tool (screen shots) – which never caused any trouble before.
    — The MP4 movie background was obtained with Camtasia – which never caused any trouble before.

    Could we solve this render problem? Thanks.

  • Hi Lillian! I’ve tryed to purge it several times, but it didn’t work. I’ve tryed also purging and them, re-starting Ae, but no effect. I still have the problem, but I thank you anyway for trying to help.

  • Cesar Siena

    November 17, 2014 at 9:49 pm in reply to: Time remapping stop motion effect bug

    . I understood now what you have said. There was a solution from others that was similar to yours; it teached dividing the frame rate of the comp for the number of frames per second of the main comp. I works for some people, but not for others. Using the expression framesToTime(f) also was one solution given.
    . I will definitely try your option just for curiosity! But one thing that I’m doing in all projects since this bug appeared, is NOT using time remapping for blinks, mouth shapes or what ever, but using check boxes expression controllers instead. That is, instead of changing the numbers of the time remapped layer and having all the trouble to remember which layer each number means, I suggest simply clicking on the respective check box (ie., connected with the opacity*100 of each blink or mouth layer), while unclicking the previous check box.
    . Each check box can have a representative name, easing the identification process of which layer they represent.
    . I hope this tip is useful for others that were tired of time remapping problems in Ae.
    . Thanks again for the help and for the new solution suggested!

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