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Time remapping stop motion effect bug
Hello! My time remapped layer isn’t following the exact numbers (corresponding to layers) typed.
Description of the situation and settings:
1) There are 8 different head layers (the same head shot in 8 different positions) that, when sequenced (ie, like stop motion), give the illusion of a head rotating in y axis. These 8 layers are in a pre-comp of 8 frames duration. Each layer has 1 frame duration and was sequenced (keyframe assistant – sequence layers). This small comp was put in the main comp – enable time remapping – deleted last keyframe – turn first keyframe hold. The layer was stretched along the entire main comp timeline. Now, when time remap 8 values (0-7) are changed in hold position, the corresponding head appears. Basic, ok?2) A null was created in the main comp – add expression controller (slider) – range of the slider 0-7 – Pickwhip time remap of the previous layer to this slider. The slider generates hold keyframes as well. Now, the previous time remap property can be controlled by the slider. Basic, ok?
Description of the problem:
Along the animation, heads layers are changed through the slider, “rotating” the head as expected. BUT, at some point of the animation, it looses its control over the situation. In a given sequence during the same animation, although heads numbers (sequence) are 2, 3, 4, 5 (for example) in usual hold keyframes (spaced by 2 or 3 keyframes), the program mess all up, interpreting other heads numbers. When you pass the CTI over this sequence, the heads keep changing, although the hold keyframes are still there. RAM previewing doesn’t change it. The head rotation continues messed up, not corresponding to the natural head movement expected, like if several other heads (or time remapped numbers, layers) were there in the middle.
Is this a bug? Does someone have experienced this? Does it have a solution?
I believe in the bug theory because in the same timeline, other sequences of hold keyframes from the same expression controller are perfectly interpreted (work well). I also experienced the same problem in one other project with a sequence of mouths time remapped the same way. In some points it’s messed up; in others, it works well.What I tried to do, BUT IT DIDN’T WORK:
1) Turning the expression controller keyframes to linear and the original time remapp layer keyframes to hold.
2) Turning the expression controller keyframes to hold and the original time remapp layer keyframes to linear.
3) Turning all of them to linear and, in the time remapp expression line, dividing everything by 25 (the number of frames/second of the comp). This trick is in Dan Gies lessons of rigging puppets, but also, as any other action done, didn’t fix the problem.
4) Cache was deleted, Ae re-started, re-installed, but nothing changes.All comps are 25 frames/sec. I have some considerable experience in rigging puppets in CS6, but don’t know how to solve this issue. Someone? Thank you!
P.S.: George Griffin had already a similar problem, described at:
https://forums.creativecow.net/archivethread/2/238097#238097
https://www.asadesigner.com/29-adobe-after-effects/0d2ed91d325bc554.htm