Carsten Orlt
Forum Replies Created
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Your question would justify a long answer, but as I’m in the middle of a big project so I do not have the time right now.
The short version is that for me it clicked with X is when I noticed that X basically uses something that 7 (and before) was using all the time: In 7 every clip (audio or video is basically connected too, e.g. you have music running over a couple of clips. when you start to trim edits somewhere in the middle of the music piece the start point of the music stays but every track that has a clip after your change will move with our trim. Same in X. All audio or video after the point that you trim shifts. So if you want to open an edit but keep the music in place, in 7 you use the track forward and select everything forward, deselect the one music track (or tracks) and move. In X you just insert a gab clip on the primary and extend this clip. everything including all connected elements move with it. No need for track forward. Than you can either use override or insert to change the edit on the primary forward and once done delete the gab and everything snaps together again.
In a scenario where you want to keep the relationship of a couple of connected clips but want to change the primary, you just go create a temporary secondary story line starting with a connected clip before the point you want to change and include the connected clips you want to lock the relationship. After your done your changes you can keep the secondary or undo it to connect the clips back to their current primary position.
If you need to do edits in connected clips, e.g. music as mentioned before you create a secondary to edit the music. Once done you can edit the primary to fit.So I would edit the main soundbites from your talents on the primary, put cut aways in connected and have music and sound effects in connected as well.
Because this is in a rush this explanation is a bit half baked (and full of bad grammar and spelling mistakes), so apologies for non-logical bits. The essence is to think of the connection points. The idea of taking away the tracks I think! started by thinking about the problem that if you have 2 items on the same track and change the edit so they collide, now they move out of the way and the connection point stays intact while you can edit what you want, not needing to move clips to different tracks. Disadvantage is that you can’t keep your track system visually organised. But if you think it through this is the trade off for being able to trim always regardless of clip collisions.
Best
Carsten -
And no word on ioHD working with FCPx?
Very quiet in Aja land…
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Just confirmed this behavior in FCP7 as expected.
Shift scrub in viewer to go subframe – release on the point you want the audio to start – set in point – FCP 7 shifts the samples back into the 1 frame grid so your selected subframe location starts on a frame now.
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Don’t have FCP7 open right now but I think to remember that after you shift- scrub and then release and then set in the audio will adjust to go to exactly this point. But of course could be wrong.
Great that it works for you David.
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You have even more possibilities in FCP7 by holding shift when setting in or out in the viewer. What happens though is that FCP7 shifts the audio samples to fit your selected subframe back into the 1 frame grid.
That’s why I said for FCPx it is ALL the time and without workarounds. FCPx is true audio subframe editor ( not just volume control). Only restriction is when you edit audio which is linked to video. If you say shorten the outgoing audio to less than a frame before the last video frame, you can of course lengthen the audio of the incoming clip by that same amount. But you can’t leave the incoming where it is and close the gab by moving the video and audio together and therefor subframe truncate the video. Which of course makes sense.
Hope I explained this in an understandable way 🙂
Cheers
Carsten -
Carsten Orlt
May 6, 2012 at 2:54 am in reply to: Michael Wohl presentation on advanced Audio in FCPXMichael is a great presenter and it is a nice overview.
Always missing for me though is the biggest advance: Sample level audio editing all the time.
Being restricted to 1 frame at a time was always a big problem, specially once you done some editing in an DAW and saw how much more control you have there. Being able to this now inside the NLE is god send. All the plugins are nice but I leave that to the sound guys as most of them I do not understand anyway 🙂
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Carsten Orlt
May 6, 2012 at 2:46 am in reply to: Video in viewer is soft when playing, fine when still….?You can change this behavior in the preferences: Playback quality.
If set to higher performance FCP reduces something (I guess Resolution, but not sure how it works) This way you get more real time performance.
If set to Higher Quality is is best quality ( no visual softening, and no difference between play and pause) but you loose a bit of real time performance.
Try the higher quality and if it works for you than you will not see any difference between play and pause.
Hoope that helps
Carsten -
Michael is a great presenter and it is a nice overview.
Always missing for me though is the biggest advance: Sample level audio editing all the time.
Being restricted to 1 frame at a time was always a big problem, specially once you done some editing in an DAW and saw how much more control you have there. Being able to this now inside the NLE is god send. All the plugins are nice but I leave that to the sound guys as most of them I do not understand anyway 🙂
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Read again: I didn’t say with one word in the original post (that opened this threat, if that was unclear) anything about ‘stop winching’ or anything to this nature.
You are absolutely right I take exception to Scott’s response, and yours for that matter, and attitude A. personally towards me and B. in general towards the problem he choose to steer the discussion towards.
Look at the response from Mark, who had a lot more at stake with 100 seats. Only thing he said was that the story ended differently for him. No need to insult. No need to interpret things into my post that weren’t there.
Scot was the one who took it into a different direction. I shouldn’t have reacted. Stupid me really. But the things he called me were just so out of line that I couldn’t skip over it. Call me a baby 🙂
He started a brawl and I reacted. My mistake. If in my response I offended Scott or you than I apologise.
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[Jamie Franklin] “while denigrating those that have merely expressed their vast disappointment”
You got that the wrong way round 🙂
[Jamie Franklin] “I take exception to this, and have from day one. You don’t have to agree, but you can’t, CAN’T, pretend nothing happened that didn’t change the game for the worse for a lot of people who had huge stakes in this that Apple completely ignored. That is complete and utter rot”
Did I do this? If you read this into my response than I’m sorry you got this impression.
All I was expressing was a different point of view. I didn’t say with one word in the original post anything about ‘stop winching’ or anything to this nature. Though the response was ‘you don’t care about us who can’t work it’ followed by a lengthy repeat of good old ‘fanboy idiot’.
So I took the liberty to respond to all arguments and tried to explain further why I disagree. If this is something you take ‘exception’ too than all further discussion is mute.A different point of view is on record. Discussion not allowed. Sad really.