not that I know of, the help says:
“If Object / Spline is selected in Area Shape, you can use any (polygonal) object or spline for the shape of your light. Simply drag the shape into the light’s Object text field.
Note:
If an object is used that was deformed using a deformations object, the shape of the object prior to its deformation will be used. Applying the Current State to Object will create a deformed polygon object that can be used.
”
and I don’t know any other way around that besides baking the deformation in. Otherwise, put a luminant texture on the cylinder and use it as the light using GI (which you said you don’t want to do).