Forum Replies Created

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  • Brian Jones

    August 29, 2006 at 5:23 pm in reply to: Rendering at Wireframe resolution

    [CaptainMench] ” Ended up with an error message about the file preview.mov being used by movie something”

    probably because you rendered a preview, watched it and it’s still open in Quicktime. Close it and the next will render (since it always saves previews to the same place)

  • Brian Jones

    August 29, 2006 at 5:20 pm in reply to: texture error

    That’s weird, usually that’s because it can’t find the texture anymore (because it was moved) or wrong format but given that you are using jpegs and they randomly disappear…. I don’t know

  • Brian Jones

    August 29, 2006 at 2:20 am in reply to: Rendering at Wireframe resolution

    thanks Adam 🙂

  • Brian Jones

    August 28, 2006 at 10:55 pm in reply to: Rendering at Wireframe resolution

    [CaptainMench] “I need to keep working timing and placement of CG elements and would like to know (there must be) a reference to rendering out wireframe models or block models?”

    Render/Make Preview – you can render as the editor with that (so whatever your editor window is set to show it will render that level of detail).

    [CaptainMench] “Also — another point to the manual… rendering out multiple passes… is there a way to render out specific elements into different files or channels? I need to composite each item on it’s own.”

    Render Settings/Multi-Pass – add whatever channels you want, render to you favorite format.

  • Brian Jones

    August 25, 2006 at 6:34 pm in reply to: texture error

    hard to know without more info (particularly pictures) but with images some modes (ie flat mapping on a plane) you might have to rotate the texture to get it to lay right on the surface (as opposed to running along the surface giving weird line textures you were not expecting). If you know all that then I would still need more info (or pictures).

  • Brian Jones

    August 25, 2006 at 3:22 am in reply to: texture error

    more info please

  • Brian Jones

    August 25, 2006 at 3:21 am in reply to: adding points to spline/cam. paths?

    [espinoza] “how about a two point spline, how woul i add more points to is”

    to add points to an already existing spline use the Add Points tool

    [espinoza] “do i need to just start over with a bezier spline?”

    Well, to get bezier curves it has to be a Bezier spline but it doesn’t have to start that way, any spline can be converted from one kind to another by just changing it’s Type in the Attribute Manager.

  • can you post the close attempt?

  • Brian Jones

    August 24, 2006 at 6:29 pm in reply to: adding points to spline/cam. paths?

    > is there a way to add points to a camera path?

    add keyframes

    >also, is there a tool that will allow me to grab a point in a
    >spline and bezier just that point, with the bez. spline icon
    >i get the bezier handles, but when i try to grab them my
    >selector clicks off of the spline and its not selected anymore.

    Use the Move tool

  • Brian Jones

    August 19, 2006 at 2:27 am in reply to: Action Safe Title Safe Color Change??

    Preferences/Viewport/Colors/Film Format

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