Forum Replies Created

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  • Brian Jones

    January 23, 2008 at 1:43 am in reply to: Particles maintaining relationship with moving system

    try this (since I don’t know the details I don’t know if it’s close or not…)
    https://homepage.mac.com/bdjones/.public/TPMotionInheritance2.zip

  • Brian Jones

    January 22, 2008 at 11:08 pm in reply to: Trouble with Hair

    which way are the normals pointing, in to or out of the branches?

  • Brian Jones

    January 22, 2008 at 12:53 am in reply to: Particles maintaining relationship with moving system

    pass the particles to a PMotionInheritance node. Here’s a very simple example
    https://homepage.mac.com/bdjones/.public/TPMotionInheritance.zip
    assuming it’s not something more complex that you need…

  • Brian Jones

    January 21, 2008 at 11:27 pm in reply to: Does ‘Advanced Render’ automatically come with R10?

    It does not come with the base package (which I think you have) Advanced Render, Mocca, Hair etc are all modules which extend the functionality of the base package that you can buy from Maxon or one of the Maxon resellers if you did not get one of the ‘packages’ that include some (or all if it’s in your price range) of the modules.

  • Brian Jones

    January 18, 2008 at 3:24 pm in reply to: Minimum feesable reqs?

    it will likely work just fine as long as you don’t push it too hard or expect too much.

  • Brian Jones

    January 16, 2008 at 4:18 pm in reply to: Dissolve between textures?

    Sure, keyframe between materials in the Material property of the Texture Tag on your object in the Attribute Manager

  • Brian Jones

    January 11, 2008 at 3:35 pm in reply to: How to : Lighting Environment Question

    [Chris Holland] “What does “GI” stand for ? “

    Global Illumination, also called Radiosity, takes into account light bouncing off objects like in the real world, not just straight ‘light to object’ illumination, very slow needs a speedy computer and it still feels slow – but can be gorgeous… it also can use the Luminance in textures as light sources, a scene can be lit with no lights at all – you need the Advanced Render Module for this.

    [Chris Holland] “in general how do they get the whole “world” to be lit like that without falling into complete darkness ? “

    Radiosity can be faked, lights under the floor/behind walls with shadows turned off that imitate light bouncing off the floors/walls onto objects. There are also Ambient lights (any light in C4D can do this it’s just in the settings) that light everything, kind of a bad choice since it lightens the shadow areas as well.

    Light domes are another choice, a big sphere with lights at all it’s points, all the lights set to a low value. Light comes from everywhere so it’s similar in some ways to GI in it’s look if you are lighting objects like the robots and not a room – check out Lumen Lite (free plugin) here https://www.biomekk.com/index.php?page=1&cat=107&itm=2

    Overall it’s a huge subject that takes some learning. There are lots of books on the subject and probably web sources I am unaware of.

  • Brian Jones

    January 11, 2008 at 3:06 pm in reply to: Module or Plug-In ?

    The Dynamics module, Mocca (the Clothilde part of Mocca can be used for collisions too https://www.hypatv.com/tims/downloads/movies/boing_clothDynamics.mov)

  • Brian Jones

    January 11, 2008 at 1:14 am in reply to: How to : Lighting Environment Question

    Well lighting being so complex and all (or can be complex) it’s hard to guess. The reflections in the robots are not there as objects so they’re using an image as a reflection map or environment map. The same image may be being used to light the scene with GI as well. The shadows look like there might be one area light or a small light dome with possibly one more spot for the sharp shadow under the foot but that might not be necessary. None of the ‘real’ lights (if they are there) appear to have specular on and the specular comes from the image map reflections (and/or the GI if it is being used). Just guesses.

  • Brian Jones

    January 6, 2008 at 5:35 am in reply to: Spinning Coin

    I don’t know if these will help but this is one way to spin a coin… (I don’t remember what the difference between 1 and 2 is 🙂

    https://homepage.mac.com/bdjones/.public/coinspin.zip
    https://homepage.mac.com/bdjones/.public/coinspin2.zip

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