Forum Replies Created

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  • Brian Jones

    October 20, 2016 at 7:38 pm in reply to: C4d Lite linear array / cloner? Any tips?

    Tools/Arrange Objects/Duplicate

  • Brian Jones

    October 20, 2016 at 3:34 pm in reply to: Gradual position animation using Cloner

    the simplest way is to use a Pain effector to lift the cylinders but to use a Linear falloff in the Plain effector to limit where the effector works then animate the effector through the clones.

  • Brian Jones

    October 17, 2016 at 3:03 pm in reply to: Futuristic buildings

    you could use the Proximal shader (using the camera in the proximal’s Object list) to fade Alpha of a texture in (or use it in a layer shader to fade the stripes in)

  • Brian Jones

    October 12, 2016 at 2:23 pm in reply to: Dynamics setup

    not likely to be a bug. Too late now by the sound of it but can you post the scene file?

  • getting the spikes should just be using displacement with a fairly tight noise as the shader in the displacement channel or possibly using the Set Point Value tool (Mesh/Commands)

  • Brian Jones

    October 3, 2016 at 5:51 pm in reply to: Extruding with disc

    [Jason Brown] “although I’d be curious as to the reason for this issue for future reference.”

    the Extrude tool will only add caps if ‘Create Caps’ is checked and your screen grab shows that it is not checked so the only thing I can think of is that you have duplicate geometry occupying the same physical space (which is possible to accidentally create particularly for a beginner). Try the tool on a new object just to test (disk, sphere etc make it editable select a few polygons and extrude). It should work easily so something odd like duplicate geometry must be going on with your record.

    [Jason Brown] “it bypasses the geometry line and selects more polygons than I want, how do I fix this?”

    further suspicion that you have duplicate geometry, it should not do that with the tool settings you have in the image.

  • Brian Jones

    October 2, 2016 at 9:35 pm in reply to: Extruding with disc

    you need to select the polys in the centre and use the Extrude tool not the Move tool with the edges. The move tool doesn’t make any new geometry so all you will be doing with it is moving that circle of edges and the polys connected to those edges will move with them.

  • Brian Jones

    September 27, 2016 at 2:22 pm in reply to: Polygon object positions issue

    try Mesh/Axis Center/Center Axis to

  • Brian Jones

    September 27, 2016 at 2:19 pm in reply to: Axis guild bottom left missing?

    Shift-V (or Mode/View Settings) to get to Viewport/View/Editor Axis Position it must be set to None. Set it to the corner you prefer.

  • Brian Jones

    September 22, 2016 at 9:16 pm in reply to: Transparency, absorption distance, and coloured shadows

    a lot going on there…
    the main light casting the shadows now should always get colored shadows since it’s light is passing through the buttons i.e. I don’t think the shadows should be grey (the bottoms yes, as they are not transparent but the tops absolutely).
    The lights in the buttons don’t have shadows activated so they can’t add to the shadow color and since they don’t have shadows enabled, part of the color around each button is the light cast from them that is not being stopped or coloured by the button parts.
    I’d start by turning on the shadows for those lights and increasing their radius/decay so they interact with the scene like they should – maybe try that with the main light off, get something you like the look of with only button light then turn on the main light and adjust

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