Forum Replies Created

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  • Brian Dunning

    April 17, 2017 at 3:40 pm in reply to: 100% opaque layer is still not quite opaque

    That’s not the case. Whenever a big one in the foreground was transparent, I reseeded the randomization to make them less noticeable.

  • Brian Dunning

    April 11, 2017 at 5:49 pm in reply to: 100% opaque layer is still not quite opaque

    If it simplifies the matter, I had the identical issue with just the original 23 items, before I created the replicators.

  • Brian Dunning

    April 11, 2017 at 5:22 pm in reply to: 100% opaque layer is still not quite opaque

    Ah. My apologies, and thanks for your patience with me.

    This is the whole thing — you can see most of those stacked replicators (not particle emitters). The rocket engine is Replicator 18, The steam engine is Replicator 03, etc. All the emitters are box, random, and in more or less the same place in 3D space, creating a big cloud of random pages to fly through. Like the Millennium Falcon in the asteroid field. ☺

  • Brian Dunning

    April 11, 2017 at 5:11 pm in reply to: 100% opaque layer is still not quite opaque

    Yes, here are a couple screenshots, you can see the page with the two J2 rocket engine diagrams is a bit transparent, whereas other documents are not. It is a jpg. The steam engine and fish are ProRes movies. All of these are replications (15 each of 23 sources). Sometimes movies are transparent, sometimes jpgs.

  • Brian Dunning

    April 10, 2017 at 7:44 pm in reply to: 100% opaque layer is still not quite opaque

    There are 23 objects, 13 are jpegs, 10 are .mov exported from, FCPX as ProRes 422. A few of each type is displaying the transparency, so not limited to the jpegs.

  • Brian Dunning

    April 7, 2017 at 6:27 pm in reply to: 100% opaque layer is still not quite opaque

    I played with this a bit, but didn’t know what the heck I was doing. Could I trouble you for a bit more info on which of its controls you used, and how?

  • Brian Dunning

    April 3, 2017 at 9:35 pm in reply to: 100% opaque layer is still not quite opaque

    Interesting. I’m not even sure how I would go about checking that? The jpgs were created in Photoshop as pretty simple backgrounds and text, then exported using Save for Web. There aren’t any options for adding alpha channels on that screen.

  • Brian Dunning

    March 31, 2017 at 10:45 pm in reply to: Motion Performance Terrible – any tips?

    ooooohhhhh I did not realize that. Thanks.

  • Brian Dunning

    March 31, 2017 at 10:33 pm in reply to: Motion Performance Terrible – any tips?

    I have about 22 objects, and in the inspector, each is set to Frame Blending = Optical Flow. When you say “Keep motion blur turned off until your final render”, does that mean I should turn it off on each of the 22 objects?

  • Just thought I would give the final disposition on this —

    I never figure out what was going on, and hacked a workaround by dragging my motion path really huge, off the page, to wherever it made my actual object go where I wanted it to go. That let me finish the project, which thankfully was short, and I won’t be using that file again. My guess is something was corrupt or triggered some obscure bug.

    Thanks for the help.

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