[Walter Soyka] “Multiprocessing in Ae is a bit of a kludge to let Ae’s traditional renderer exploit the multiple CPUs found in modern systems, more fully utilizing available resources. The ray-tracing renderer doesn’t use multiprocessing per se, but it does natively support multiple CPUs and can fully exploit available resources without multiprocessing.”
Are you saying that ray-traced rendering benefits from enabling multiprocessing within AE’s preferences or that AE will use multiple CPU’s regardless of whether MP is enabled?