Brett Celinski
Forum Replies Created
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Figured it out! Use a radial cloner with a tracer (with a spline shape and sweep nurbs), random effector and/or formula deformer. Animate the offset and radius in the cloner settings and have fun with the sweep nurbs and random effector settings. Gotta love c4d 😀
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Thanks! How would I set this sort of thing up stack-wise?
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Brett Celinski
January 14, 2012 at 7:50 pm in reply to: Tracking Sci-Fi TouchScreen Interface Shot with Mocha (Shot with Actors hands Rapidly Moving)Thanks Tudor!
All I was aiming for is to have a reference point so the elements appear to exist in the same perspective as the actor etc. But I realized that this is a still shot with no camera movement. I was going to attempt something like this in terms of tracking:
https://ae.tutsplus.com/tutorials/vfx/tracking-a-futuristic-high-tech-floating-interface-day-1/
But in that tut the creator has one hand holding a cd still so it can be tracked. Since both hands are moving in this shot, tracking may be more trouble than it’s worth. Would you suggest I comp in a solid rectangle with four dots/x’s on the corners in AE, behind the actor’s hands, and then track that?
I still would like some kind of camera reference point so I can make a convincing scene in c4d perspective wise and transfer that to AE.
Would just eyeballing it prove easier in the end?
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Bump, as this is still an intriguing idea. Has anyone here used Apophysis or created similar effects in AE or a 3d suite, with or without the Flame plugin?
Imagine a C4d plugin with this capability, compatible with moGraph and Xpresso… !!!
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trying to prerender one of the bg comps. after effects went in limbo for 12 minutes then started the render. I selected one layer and chose pre-render but it looks like it’s rendering the whole composition anyway. Progress bar estimates 8 hours… yeah, I’m still doing something wrong…
Would I need to scale down the psd files even though the filesize is only 8mb for each file?
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I’m running into problems with some comps failing to render as a tiff sequence with alpha channels. My animation is made up of many layers of 3d shapes to make up a cartoon landscape and in it I stick my 2d puppet animated characters I rendered separately as tiff sequences. When I try to render the background landscape comp, AE either freezes or just dies, no error or anything. The landscape images are small manageable psd files so I don’t understand how the ram could be suffering with my system, but apparently it does from looking at the processes. I am using the same MP settings Dave recommended but this particular composition has proven difficult to manage.
Again, the comp is nothing more than 3d tif sequences (the characters), precomped 3d psd files, and sure target 2 camera data. Obviously it’s one of these causing the trouble, but again I’m at a loss; pretty new to this stuff.
Running an i7 8 core lenovo thinkcentre with 12gb of ram. With MP on, I’m leaving 4 gb of ram for other apps and allocating 2 gb for each cpu.
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Thanks for the tip about opengl. I had already switched to the MP settings you posted and the difference is striking.
My best bet remains with separately rendering each layer with alphas and conserving effect settings.
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Brett Celinski
May 11, 2011 at 6:43 pm in reply to: Particular SciFi Wormhole Effect, (wrapping around Camera path from c4d)I’ve hit another snag. I followed that tutorial, but the particles are simply not following the Motion Path. I’ve even used the expressions. Not sure what to do.
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Brett Celinski
May 11, 2011 at 10:45 am in reply to: Particular SciFi Wormhole Effect, (wrapping around Camera path from c4d)Hehe, I believe I’ve found my answer:
I think what I’m going to do now is start with the original plan of making a sweep nurbs tunnel first in c4d, rendering that out, copypasting the relevant portions of my c4d camera’s keyframes onto an ae light’s position to make the Particular motion path (the wormhole is only one portion of the whole trip), using a few expressions, and then trying to combine the c4d animation with Particular trickery.
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Brett Celinski
May 11, 2011 at 8:01 am in reply to: Particular SciFi Wormhole Effect, (wrapping around Camera path from c4d)Thanks Ted.
When I import the .aec, I notice the camera motion path is rather massive, even when I worked on a small scale in c4d and aligned it to the origin. I am also unable to see the camera’s motion path when I select it as the active view.
When I use a light as the emitter, how do I attach it to the path? Can I directly use the motion path or do I need to import a spline from c4d as well?