Forum Replies Created

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  • No good – even if I select video + audio in the sync menu, and then select the audio clip, there’s no audio. Can’t get audio from any of the performance clips either! And I’ve made sure play head is within the limits of the audio clip. This is the bit I just don’t understand. ONLY thing I can speculate is that it falls apart when working with a non-timecoded audio file?

  • Thanks Jerry! I guess I was expecting slightly different relationships, due to some of the explanations both in the manual & in the Pro Training materials. But your comment does make sense.
    Only real problem (workflow related) I’m having is with audio; when I create a music video style multiclip (multiple takes, non-sync TC, performance playback audio recorded w/ video, and a AIFF song file) as soon as I edit it onto the timeline I lose the audio in the Sequence-multiclip as it plays in the Viewer. No problem in the timeline. But if I want to switch playback to the Viewer, there’s no audio. Maybe I just need to say “that’s the way it is, deal with it, always play multiclip ganged from the timeline” ?

    BTW, as I was wishing for a TC-DAT field playback of the music during shoot, with a timecode LED slate slaved to it, I had an idea… record your music track with burn-in timecode (fullscreen) as the video. Toss this into a portable DVD player, and use that audio as your music playback. Flash the DVD screen into camera frame at start of each shot, & you’ve got a timecode visual reference for $0.

  • Open.

  • Forget last problem – I didn’t create subclips for the new multiclip 1st.

    So other than the audio question, I guess what’s eluding me is the relationship between the multiclip in the Browser & the one edited into the timeline.

  • And then I try to make a 2nd multiclip from some of the same sources, but with different In points, and now the 1st multiclip is all whacked out of sync! What’s with that??

  • Bob Woodhead

    January 16, 2006 at 4:55 pm in reply to: Corporate video company…

    Advertising won’t cut it for what you’re trying to sell – you need MARKETING. Zero advert budget, 100% marketing budget. You need to chat up the people that count, show them your stuff, keep coming back months later after they say there’s “nothing now”. Build a reel showing the kind of work you’re selling. even if you have to create it gratis. You need to build REALATIONSHIPS, not grab eyeballs for impulse buys.

  • Bob Woodhead

    January 16, 2006 at 4:51 pm in reply to: Do I take the job?

    Forget the job, you’re already past what it has to offer you.

  • Bob Woodhead

    December 13, 2005 at 2:19 pm in reply to: Io and Viewer playback

    on my IO, certain codecs exhibit the same behavior. if you turn off external video, it should appear in Viewer.

  • Bob Woodhead

    November 22, 2005 at 11:31 am in reply to: Price Estimate for a Graphics Show Package

    I would just ask what they’ve got in mind for a budget for the open. Tell them you can build a Porsche or a VW, they both look & run great, but they sure ain’t the same price. We can’t create in a vacuum, we need some sort of guideline to know how much time to devote to a project. You can elect to offer to spend more time than what their budget allows, but that needs to be YOUR decision. After you get a budget ballpark, break it down into days, then slice off some amount, maybe 25%, for revisions. When you bid, let them know the number of days you’re allocating, and the amount of time available for revisions. Emphasize you’ll be providing many approval steps along the way (storyboards, screen shots, rough animations) that they’ll need to sign off on in order to keep the vision going in the right direction. Have fun. Most all of my work is project rate based, and the outline above has worked well for me. Lots of information between the creative & the client keeps everyone happy.

  • fyi, over 30,000 SFX

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