Forum Replies Created

  • Blain Klitzke

    June 23, 2011 at 6:01 pm in reply to: changing mesh without screwing up texture

    I am having a potentially similar problem. I am trying to separate wheels from a car mesh so that they can be animated. When I make changes to the mesh (ie: disconnect and delete polygons to isolate the wheels) the textures get fragged and funky: where there was once a smooth material, every polygon seems to be reflecting in different directions?

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