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changing mesh without screwing up texture
I have a model of a carton, I applied a texture to it as a flat plane and generated UV co-ordinates. Then I folded it up to form the carton. The texture is perfect. Now I want to tweak the points at the corners of the carton to improve how the folds look. When I do though the texture distorts in those areas.
I assume I’d need to tweak the UV points as well in bodypaint, but I’m pretty clueless about using it.
Is there a way to make this work that’s simple, or can someone point me in the direction of a good UV tutorial that’s related to boxes or packaging and not creature or character design?
Thanks for any help.