Bill Mash
Forum Replies Created
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Right now I’m using the MOBO graphics card, an ATI Radeon HD 4250. I have a ASUS GeForce 450 on the way with 196 CUDA Cores.
https://www.newegg.com/Product/Product.aspx?Item=N82E16814121393
The system does a fantastic job in preview mode play and ram preview with 2gb allocated to preview. Tested a twenty-second clip with 4 AVCHD video tracks, credit roll, generated media with four sound tracks on. Kinda looks cool and sounds like chaos:-)
Preview= 480X270X32 23.976
Display= 390X219X32V1: Credit Roll with animated add noise (none to max).
V2: Film affect, Color Curves, Color Corrector, Chromakey,opacity 63%
V3: Animated Radial Blur (none to max), Opacity 46%
V4: Animated Film Affects (None to very old) Film Opacity 63%
V5: Animated Sharpen (none to max), opacity 32
V6: Liner RGB generated media, animated B/W none to max.1:10 to build the ram preview (preview auto).
Play without ram preview is essentially realtime with a few dropped frames <1-per-second.~Just because you can doesn’t mean you should~
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You can add multiple chromakeys FX to the footage and use the eye-dropper.
~Just because you can doesn’t mean you should~
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System recommendation is on the last page.
https://www.guru3d.com/article/phenom-ii-x6-1055t-1090t-review/1
~Just because you can doesn’t mean you should~
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The price to performance is too compelling to pass up. I read an excellent review yesterday that ended with $500 in parts, OS excluded, to build an editing bay that performs better than the i5 across the board and as good as a low-end i7.
~Just because you can doesn’t mean you should~
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Wholeheartedly agree. Unfortunately one of those applications isn’t Vegas:-)
~Just because you can doesn’t mean you should~
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Hi Dave, when version 8 came out I wanted a good intermediary format for storing intellectual property, aka clips. In version 6 I had used mpeg2 for various reasons and was determined to use a more lossless format. I also used the Cinefom codec to render chapters clips to be fully rendered to mpeg2 or wmv due to HW constraints of my system. I saw this dandy little Cineform Codec researched it some, loved it and was happy as a clam saving ~5X the disc space over windows AVI back in the V6 days. It also seemed like this was the DI strategy for Sony.
https://estore.cineform.com/technology/CineForm_Intermediate.htm
Since version 4.x I only upgrade on even releases. Low and behold I upgrade to 10.0 and boom, no integrated support for any of the content I had been creating with the license from version 8.x. Hell until then I hadn’t even loaded Cineform. Imagine my surprise to see nothing but Sony YUV in the HD templates in V10. Oh well time to quit ranting:-)
Cheers,
~Just because you can doesn’t mean you should~
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I think the underlying issue is simple… Sony quit licensing Neoscene and didn’t put resources on it as they otherwise would particularly final testing. They needed Cineform back in the 8.0 days for AVCHD workflow and they think they don’t anymore.
~Just because you can doesn’t mean you should~
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Heck ya that’s what I’m saying. Nvidia is claiming their GPU architecture superior to Intel from a processing perspective. It’s pretty easy to connect the dots here… no need to upgrade your Intel processor just buy a new video card.
https://www.pcworld.com/article/199758/intel_2yearold_nvidia_gpu_outperforms_32ghz_core_i7.html
https://www.zdnet.com/blog/btl/nvidia-launches-anti-intel-web-site/31862Considering how NVIDIA is squeezed out of the AMD motherboard marker it’s no wonder there highlighting their prowess. A quick look at the most reviewed products on Newegg by mfG shows the top five AMD motherboards all have embedded ATI graphics while Intel motherboards have only one with embedded Nvidia, two with ATI and the other two with none.
CUDA is a make or break architecture for Nvidia plane and simple.
~Just because you can doesn’t mean you should~
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https://www.nvidia.com/object/cuda_directcompute.html
~Just because you can doesn’t mean you should~
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I ran a test render with my ati card three times to get an average time to render. Shut my system down and installed my Geforce 430 with CUDA and fired up the control panel to watch the GPU performance.
Kicked off the same render three times with pretty much the same average time (7:01 versus 6:59). All the while the Cuda control panel shows flatline for GPU usage with an occasional ripple to 2%. From this I assessed Cuda wasn’t buying me squat on my XP 32bit system.
Directcompute showed as off in GPU-Z upon investigating I come to find that I needed Vista on Windows 7. My suspicion is the CUDA architecture is being accessed by the directcompute windows API that XP doesn’t support. Poking around my suspicion appears to bear fruit below.
https://en.wikipedia.org/wiki/DirectCompute
I’m betting a see the CUDA performance kick when I upgrade to Windows 7.
~Just because you can doesn’t mean you should~