Ben G unguren
Forum Replies Created
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If it’s a locked-down camera, build a plate in Photoshop that covers the edges, then stick it over the original video in AE. If the camera is moving, but on a tripod, you can use the same technique but you’ll need to motion-track the original footage and apply that to the background plate.
Ben Unguren
Motion Graphics & Editing
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Tim
Behind the text there are a hundred different things happening. I don’t think you can reasonably expect anyone on the forum to break it all down for you. Nor could any of use create an exact replica of this animation, though I’m sure a lot of us could get pretty close to it. There is some film grunge going on, lots of shaking (maybe a wiggle expression, or otherwise randomizing the position), looks like there is some flickering (again, a randomization of a filter like Exposure), and then you have all the specific animated imagery, different kinds of blurs applied to each, varying degrees of grey, blend modes, etc.
I suggest you isolate a very particular part of the animation you’re trying to understand, and then be more specific about the problems you’re experiencing; more than simply “the effect behind the black text” — there’s a lot of black text, and there are a lot of effects behind them.
Ben Unguren
Motion Graphics & Editing
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I don’t think you are able to do individual corners numerically (though I agree it would be useful sometimes!)
Ben Unguren
Motion Graphics & Editing
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Of course, in 2.5D space you won’t be able to curve your surface to match the sphere. A soccer-ball is more promising, as you have specific areas where you can crop the edges of your image.
What you need is the appropriate 3D data so you can match the image to a spot on the sphere. Most 3D apps have a way to export certain pieces of 3D data to AE. You’ll probably want to make a plane in the 3D app, match it to the part of the sphere where you want an image to be (using parenting, e.g.), then export that plane’s 3D animation information (3D position, 3D rotation) along with the 3D camera to After Effects. You’d also want to export a matte image to crop the edges of the image — like the hexagon edges of a soccer ball, for instance. Using all this data you can match things up in AE.
You’d need to set up one of these matching planes and image mattes for each video plane that you’re going to put into the 3D render.
Ben Unguren
Motion Graphics & Editing
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I see your problem — interlacing (like 3:2 pulldown) is only a good idea when the delivery format is a television.
Dropping the 24 into a 30fps comp will cause every 5th frame to be duplicated, which creates choppy motion. In the end, it’s your call, however — there are times when somewhat-choppy motion has been an acceptable option compared to the alternatives.
Another possibility comes to mind, however: the Timewarp filter. Drop your 24fps sequence in a 30fps comp, apply Timewarp, then change the speed parameter to 80% to go from 24fps to 30fps. The filter will use the existing image data to create new frames (using a kind of morphing technology). The success of this process largely depends on what the existing images are doing — it’s best to apply the filter and see what happens.
Ben Unguren
Motion Graphics & Editing
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Ben G unguren
September 23, 2011 at 12:01 pm in reply to: Color Change And Quality Loss After Rendering In After EffectsDIfferent codecs would be a good place to start. You’d also want to experiment with different bitrates.
Ben Unguren
Motion Graphics & Editing
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Here’s an old-school way to do this, probably defunct with the script Walter offered:
Make a copy of your AE project, select your comp that you want to duplicate and choose “Reduce Project” -(This deletes everything in your project except whatever is needed for that particular composition, including precomps.)
Save your reduced project.Reopen the main project file, and import your reduced project. You can do this as many times as you need to — with each import all the other comps will be re-imported and arranged properly.
Once you’re done importing, you can choose “File–>Consolidate footage…” which will take care of any duplicated assets.
Ben Unguren
Motion Graphics & Editing
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Ben G unguren
September 22, 2011 at 7:36 pm in reply to: Color Change And Quality Loss After Rendering In After EffectsHere are some thoughts:
1. Highly-saturated colors often receive ill treatment from many codecs, which are designed to work with more “naturally-occurring” colors (flesh tones, earth tones, etc).
2. Different players will interpret colors differently. I rarely hear anyone praising WMP’s ability to render color.
3. Different screens and OS’s will interpret colors in different ways. So if you’re uploading to youtube, getting it close is preferable to getting it exact. Maybe I’m a softy, but I think the color you’re seeing is acceptable for youtube.
None of these are very satisfactory answers, I suppose. But I’m pretty sure this isn’t about AE per se and more about codecs, filetypes, etc — AE being a part of the pipeline but not the source of the assumed problem.
Ben Unguren
Motion Graphics & Editing
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Ben G unguren
September 22, 2011 at 7:07 pm in reply to: Scripting Question – Randomize/Shuffle FootageItemsSteve
You should post this in the AE Expressions forum. I’m not a strong enough scripter to figure this out, either, though I’d like to hear what others have to say on it.Ben Unguren
Motion Graphics & Editing
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You can use numeric transformations at the top of your PS window….
Ben Unguren
Motion Graphics & Editing
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