Atilio Menéndez
Forum Replies Created
-
I’m not sure I understand. Versioning scenes -as compound clips- using auditons works quite well. It’s actually one of my favorite features.
-
True, but comparing X to Legacy shows precisely what the developer team has been trying to improve and thus indicates their priorities quite well. Clearly, considerable effort has gone into making audio editing more efficient, even if the whole thing is still half baked. One can therefore at least expect them to continue going in that direction.
-
But automated keyframing is not the same. You have to coordinate the adjustment in realtime and in the case of very brief sounds that is very difficult or simply impossible. And then you almost always have to adjust the keyframes anyways, which in legacy is not exactly a pleasure.
That being said, automated keyframing is great and a FREAKIN MIXER are sorely needed in X land, no discussion there!
-
Fair enough. It’s true that one usually doesn’t need to change targets very much. It still feels very clunky when you are used to not having to.
But what about what’s probably THE other most common operation when audio editing: changing the volume of part of an audio clip using keyframes?
Legacy:
1. select pen tool
2. set first keyframe
3. set second keyframe
4. set third keyframe
5. set fourth keyframe
6. change to selection tool
7. drag up/down between keyframes 2 & 3 to adjust volume
Note, also, that playback stops as soon as you make an adjustment.X:
1. select range tool (if audio components are expanded this is NOT NECESSARY since the range tool activates automatically)
2. drag horizontally (or you can simply select IN and OUT)
3. drag up/down (or use the keyboard)
And playback does not stop while adjusting.So in legacy this most common operation involves more than TWICE as many clicks/steps! Plus in legacy you are forced to press the spacebar repeatedly. This all becomes VERY tedious once you have experienced a better way.
Also, to adjust audio keyframes in X you simply range-select them and drag them horizontally or vertically. In legacy, to move them horizontally you need to open the clip in the viewer then use the slip tool there, where you lose visual connection to the other clips in the timeline. And vertically you are limited to adjusting ALL the keyframes in a clip at once, by using the gain adjust window.
And the fact that you can make adjustments without interrupting playback is really a big timesaver. Audio editing (and editing in general) in legacy feels soooooooo slow once you properly learn and get used to X. But unless you have actually used it, you can’t really know this. The above is just one example among many.
-
Inserting audio one-step, overwriting audio two-step (insert as connected, remove unwanted audio).
But then again, in Legacy it isn’t exactly a one-step process either, since you have to set the appropriate Auto Select tracks previously. No such thing in X. -
Oh, I agree that if you are knocking things out of sync in X a lot you are not doing things right. Sure! But in any other NLE there are out-of-sync indicators, so it’s important to do things properly in X. Sure you can tell if something’s out of sync when you play back the footage, but is that ideal? Detaching audio or breaking apart clip items both are the same in the sense that they make the audio liable to be pushed out of sync. Which is why I said they are virtually the same, not exactly the same. Expanding audio or expanding audio components is different in this sense and I still think it’s a better practice if you want to keep stuff in sync, but anyone is free to edit how he/she wants. I think we both agreee that audio editing in X is not the monster some believe it to be.
-
I hope so too! But next to some of the other comments it’s kind of hard to tell what is a joke and what isn’t…
-
[tony west] “That was not the argument, if you could do it in ONE STEP or not.”
That IS the argument! The argument is about the effectiveness with which you can edit audio in X. Nobody ever claimed that you couldn’t replace a piece of audio with another. The argument is about how direct that process is, whether it involves work-arounds, etc.
[tony west] “detach or break apart… one lays out all the channels of audio and one doesn’t”
That’s irrelevant. What’s relevant is that with both the audio can then be moved independently from the video and thus be bumped out of sync, unlike expanding audio components.
[tony west] “I don’t need sync markers to tell if something is out of sync. I could tell by looking at it.”
Aw, man, you must be kidding, right? The whole idea of a sync marker is that it allows you to tell what’s not in sync WITHOUT having to play back the footage! And to help you put it back in sync. Now, if you say that “sync markers are not necessary in X” that’s something else. Then I would agree, in legacy they were necessary, not in X. Still, there are situations when I would like to have them.
[tony west] “It’s not a big deal for me if I break things apart anyway.”
Unless you have to collaborate with someone who is not as careful as you are.
When I read such comments or “That’s how I’ve made my audio editing in FCP X much easier, I’ve stopped using music and EFX” all I know is that I sure hope nobody at Apple is reading this.
-
One more thing regarding overwriting audio. Some people forget how much fun setting the Auto Select to the relevant tracks was on Legacy.
Legacy:
1. Set Auto Select to the relevant tracks
2. Set In & Out
3. Copy
4. Set Auto Select again if copying to different tracks
5. Paste
(Note that steps 1 and 4 on can involve several clicks/keystrokes!)X:
1. Drag from in to out
2. Copy
3. Paste as connected
4. Drag from in to out
5. Mute