ok , i figured it out some how ! this is how i did it :
. i made a solid, comp size
. i precomped this solid and named it MAP, and turned off visibility
. i applied generate/cells : crystals, low contrast
. i made a solid, comp size and applied a spot light on it
. on this solid, i applied Freeform Pro, and MAP as displacement map
. i precomped all of this as DISTORT and turned off visibility
. i applied CC GLASS on an adjustment layer with DISTORT as the bump map and placed this adjustment layer above my footage…
but its still kind far from that effect in the video… how can i push it further? the result is not convincing..
Architect & Animator