Forum Replies Created

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  • Am I in the right forum to reach them? Or can I message them on here?

  • Thanks Rafael,

    I agree, the world would be a much better place if all my calculations could be based on pure timecode. I’m doing java scripting based on these numbers. The java reads the mediainfo file, which QT provides in milliseconds, not timecode.

    I searched in the MTEditing.pdf doc from the Apple Developers page as well as the manual for java scripting QT. I spent about 3 hours scouring the internet last night to find this calculation.

    This is before the java portion though. It’s a fundamental QT issue, for which I have no answer.

  • Ariane Fisher

    January 28, 2011 at 11:28 pm in reply to: Delayed audio playback in canvas – ProRes 5D clip

    Hangs head in shame…

    I rebooted the computer and it works now. I checked the activity monitor before posting this to make sure I wasn’t running out of RAM. And I restarted FCP. Sorry. Well perhaps my dumb mistake with posted solution can help someone else.

  • Ariane Fisher

    October 13, 2009 at 4:49 pm in reply to: light source facing camera

    Just wanted to update you that I finally finished my project. It’s up on the demo reels section. Thanks for your help. Here’s the link:

    https://reels.creativecow.net/film/reeltimedvd-company-open-alternate-version

  • Ariane Fisher

    September 4, 2009 at 4:26 am in reply to: film reel to DVD transfer in Buffalo

    Thank you so much for all the detailed information. I’ll forward the transfer service contact info on to the client. It’s good to know that I posted this question in the right place.

  • Ariane Fisher

    September 3, 2009 at 9:48 pm in reply to: film reel to DVD transfer in Buffalo

    Thanks so much for the info. I passed it on to her.

  • Ariane Fisher

    September 1, 2009 at 2:39 pm in reply to: light source facing camera

    Thank you so much! That’s exactly what I was looking for, when combined with the other effects. I was missing the streaks of light.

  • Ariane Fisher

    August 25, 2009 at 4:46 pm in reply to: light source facing camera

    I forgot to post how I did it, in case anyone would like to duplicate this effect.

    I created a circle, filled it with yellow, and made sure it was centered at 0,0. I then added the following filters: light rays, glow, aura, and bloom. I maxed out the “amount” setting on bloom and light rays.

    I then created a second group called rays. In this group I created two circles. The first was a very large one filled with a white-to-yellow radial gradient. I then added an image mask to this circle. The second circle was the same size as the first, filled with a grayscale radial gradient. Both gradients need to start at 0,0. On the grayscale circle, the gradient needs to end at a large negative number. In this case I used -395. Both circles in the rays group need to be positioned at 0,0 to perfectly align with the first one. I dropped the grayscale circle into the image mask of the yellow gradient circle and set the source channel to luminance.

    With the rays group behind the original circle, you get this effect.

    Thanks again for your help.

  • Ariane Fisher

    August 25, 2009 at 3:27 pm in reply to: light source facing camera

    Thanks so much for your help. I think what I created just might work for me, with a little tweaking. It’s supposed to look like a light source with rays emanating. If I add some flickering, clean up the gradient, and use it in the background, it should be good. Let me know if you have any other suggestions to make it more realistic.

    Hopefully I got the embed code figured out.

  • Ariane Fisher

    August 21, 2009 at 9:42 pm in reply to: light source facing camera

    Thanks for your help. I tried it. While it does make the circle and glow get quite a bit bigger, it’s not quite what I’m looking for. The glow is still very, very close to the circle. I guess what I’m looking for is a large circular gradient of light coming out of the circle. Now that I put it into words, I’ll try and duplicate it in Motion. I’m just not sure that it’s do-able in Motion 3 (or 4 for that matter). Is this one of those things I would need AE for?

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