Forum Replies Created

Page 5 of 5
  • April Henderson

    March 18, 2008 at 11:50 pm in reply to: Mixing the 3d worlds

    Not really actually. I can make a plane which matches my video resolution (1440×1080)? Is that right?

    And I could put this on top of a pillar.

    But how do I “map the plane with my clip?” Does that somehow tell AFX to use the same coordinates?

    Are we using the Comp Camera for this project? I find if I use the comp camera then I can’t make an other AFX 3d layer go to any position on my invigorator object.

    Sorry….hope i am not bothering you too much.

    thanks…

  • April Henderson

    March 18, 2008 at 6:09 pm in reply to: Mixing the 3d worlds

    Gee….I don’t think I’d know how to do that. I don’t suppose there is some similar tutorial on that kind of thing….

    thanks your help,

    April

  • April Henderson

    March 18, 2008 at 4:24 pm in reply to: Mixing the 3d worlds

    it looks like the best one can do is to make the invigorator layer a 3d layer and not to use the comp camera. This way it becomes a point in the AE 3d Universe even though it is suddenly turned into a 2 dimensional object.

    Sure hope they over come this limitation soon.

  • April Henderson

    March 18, 2008 at 3:59 pm in reply to: Mixing the 3d worlds

    Well…basically I just want to be able to make some finite corresponding points in each 3d universe. I don’t see why Invigorator doesn’t allow or recognize AE 3d layers, when the “Comp Camera” has been selected. When I try to do so, things get all messed up. I imported a cool 3d landscape…and flew the camera through it then up on hte top of some giant pillar I was imagining maybe a greenscreen subject standing there. But it seems impossible to me. Invigorator seems too limited if you can’t truely mix the 3d worlds well enough.

    How does one “map what’s going on in the AE Planes to move it into the AE universe?” I am curious and thanks a lot for your help. I think I’d better take a look at Serge’s tutorials.

    thanks again,

    April

  • April Henderson

    February 17, 2008 at 3:38 am in reply to: Chroma Key Green (Keylight) HDV footage

    Wow!! That is a brilliant idea!! Excellent.
    But how in more detail to we get rid of that spill with the Reset Keylight layer??

    Thanks a million!!! 🙂

  • April Henderson

    February 17, 2008 at 3:36 am in reply to: Keylight (CS3) has blocked-grainy output

    Yes..I would love to get a little more detail on this one too. It means a lot to me. In the second Keylight layer which we have reset. How exactly would we remove that spill?
    Should we just use the Edge Color Correction tools??

    thank you!

Page 5 of 5

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy