Forum Replies Created

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  • Anthony Sipsas

    February 8, 2013 at 1:50 am in reply to: Also stuck in 32 Bit.

    Is that because of the alpha? Why is there such a significance in render time?

  • Anthony Sipsas

    February 8, 2013 at 1:48 am in reply to: Also stuck in 32 Bit.

    Pretty Sure. Heres what Im looking at:

    Any ideas?

  • Anthony Sipsas

    February 3, 2013 at 4:57 am in reply to: Find Missing/Unlinked textures.

    There are like 20 materials called “mat”, so you can see why I ask. I eventually just deleted them, but I would like to know for future reference as I can see this being an issue in the future with more complicated scenes which are not set up correctly, which I then have to jump in and modify.

    Any suggestions would be appreciated. I sent suggestions to maxon already.

    BEst,

  • Anthony Sipsas

    January 17, 2013 at 10:00 pm in reply to: Align to Spline alignment

    Thanks guys, you both rock!

  • Anthony Sipsas

    January 17, 2013 at 8:13 pm in reply to: Align to Spline alignment

    Thanks guys. I guess I was kinda wasting time, and should have started tests out in Mograph.
    Set it up with a mograph cloner/spline effector. First time is a charm.

    Everything works fine….

    Next step:

    How to get a different image in every screen (controllably, not random)…

    heh,

    A

  • Anthony Sipsas

    January 17, 2013 at 4:12 am in reply to: Align to Spline alignment

    Ill take some screen shots when im back in work tomorrow. It looked fine before the spline warp though…

    In the meantime, thanks for the help!

    A

  • Anthony Sipsas

    January 17, 2013 at 3:11 am in reply to: Align to Spline alignment

    No Luck, As soon as I throw the spline wrap on there, it get issues with the texture.

    I can provide a screen shot of the hierarchy if that helps unfortunately, I cant post scene…..

  • Anthony Sipsas

    January 17, 2013 at 2:49 am in reply to: Align to Spline alignment

    To bank on the spline for example. Im messing around with ‘align to spline’ and I dont see much control over this type of feature…

  • Anthony Sipsas

    January 17, 2013 at 2:32 am in reply to: Align to Spline alignment

    The other thing Id like to mention, is that this is a test that I am doing, which will eventually be multiple device animation (Possibly through the use of mograph) Im not sure how to get an array through mograph to follow (bank) with a spline, which is why im using the wrap instead. Is there a better way to approach this that I am not looking at?

    Best-

  • Anthony Sipsas

    January 17, 2013 at 2:25 am in reply to: Align to Spline alignment

    Although I cannot post the scene file, I can tell you Its a simple hierarchy.

    Null> Ipad>Ipad (Parts)

    IPad was built in pieces….Im not a modeler (just an animator), so I can connect the polys to a single object if needed, but not sure if the model will properly hold up everything If I do.

    Like I tried to put stick texture tags on everything and one by one, connected polys until I had a single object, but I saw some texture issues which I dont even know how to begin to address.

    Problem with Spline wrap, is you stick it under the object you want to affect, so its treating them separately. (body has its own spline wrap, while screen has a duplicate of the spline wrap) Which is why I expect whats happening to happen.

    I guess what I am asking, is that if I connected all polys to a single object, would it be possible to add external compositing tags to just the screen polys without separating it to a separate object.

    Im also noticing that align to spline has much less control that spline wrap…

    Uggg….

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