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Align to Spline alignment
I have an ipad that I set up in C4D, and was looking to have it “fly” through the screen on a path (spline). I am approaching this using the spline Wrap deformer, but in doing so, I found some indescrepencies on the parts of the ipad in relation to the spline itself. (in other words the “screen” is floating separately than the rest of the ipad.
I need to have the screen separate though, cause i want to be able to swap it out as needed in AE after the fact. Also note that in the original model (prior to attaching it to the spline), the screen is in the proper place.
Any ideas on how to come around this problem? I believe its happening as C4D is calculating the screens tangent/proximity to the spline independent of the body of the ipad which is expected actually in this kind of set up. Im just not sure how to be able to have it all in one piece, and still be able to swap out the screen in AE. Any thoughts?
Picture A is the body of the IPAD:
Picture B is the SCREEN of the IPAD:
*** You can see how its sunk inside the geometry.
Picture C is the final composite in AE:
I do have the geometry of the screen separate as I want to be able to have an external composite on it. Im not sure of any other way to build this out. Any ideas?
My intention is to be able to animate the Ipad in the scene, and be able to “drop in the footage” of whats going to be on the screen as an after thought in After Effects.
Thanks in advance,
Anthony




