Forum Replies Created

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  • Andy Patterson

    March 27, 2017 at 11:21 pm in reply to: Why Final Cut Pro X?

    [Bret Williams] “Does Premiere not stop playback when you click in the timeline ruler? I recently had to open a premiere project and was clicking around and for all it’s “nothing stops it” talk, it stops every time I click in the timeline (ruler). It’s pretty annoying since my muscle memory isn’t expecting it after 17 years of FCP not stopping when I do this.”

    Premiere Pro will stop if you click in ruler area of the timeline. You can click on any clip in the timeline and adjust CC, reverb or audio levels while while Premiere continues to play. You can add a video clip or title and Premiere will keep playing. Having said that one of the top three feature listed was the ability for FCPX to play while switching back and forth between other programs. I don’t need to do it but Premiere can do that. I guess as opposed to making edits (reverb ,Color Correction, etc) or switching between programs while FCPX continues to play (other NLE can do this) they should have stated you can click anywhere in the timeline and FCPX still plays. I guess that is the one aspect that is different. It may indeed be useful but keep in mind it was stated that FCPX could continue to play while you make edits and switch between programs. Those two previous situations would not be exclusive to FCPX. I admit FCPX might do it a little better but it was stated other NLE could not do it. Perhaps a feature request would allow Premiere to work a little better for your needs. I doubt anyone has made that feature request thus far. It does not mean it cannot be done.

  • Andy Patterson

    March 27, 2017 at 3:06 pm in reply to: Why Final Cut Pro X?

    “Meanwhile, the ability to dynamically search via keywords (such as location or character) reconfigures the media landscape beneath the skimming line, refreshing and re-contextualizing your source material at will.”

    Premiere has the ability to add names of character, locations, scenes etc. It could do that back in the CS 4 days.

    Can you explain exactly what FCPX offered that no other NLE can do in regards to the comment below?

    “Natalia was able to work almost entirely visually and not worry about details like scene numbers. This would be untenable in other NLEs. I would say that her documentary process actually flourished in a way it had not been able to before, and yet we were not even making a documentary!”

    “We initially organized our events by shooting day, but I don’t think we ever viewed the clips that way. Instead, we would organize by scene, character, time of day, location, or even combinations of all those.”

    Premiere CS 4 (PP CC) can search by character, scene, location and combinations of those. Not sure if PP can do time of day. I imagine Bridge can. You could create a time of day metadata field in Premiere Pro.

    “There is also the ability to edit during playback. This is common in DAW software like Pro Tools, but unusual for a video NLE’s. You may not use this right away—you may even find it overwhelming at first—but once you have a certain “temporal fluency” it’s possible to watch/listen to one part of the timeline while adjusting another.”

    I can color correct a clip in the sequence while the timeline is playing. I can also adjust the audio levels, bass EQ, reverb or even swap out a clip while the timeline is playing. I can edit the audio effects of the entire track or just a single audio clip. Could you please tell me exactly what they did that other NLE cannot do? I admit I may be missing something.

    “DC: I don’t think it would be fair to call what we did “integration,” but I did use Logic Pro X a fair amount, such as when creating the sound-only sketches I mentioned before. Whenever the sound design called for a more musical element, such as piano, it was really convenient to open up Logic, record, bounce, and import back into Final Cut Pro X.”

    People at the Cow say FCPX can do it all. No need for audio apps. Audition is a nice program to have if you use Premiere Pro.

    “I think Logic has been one of the best acquisition stories in Apple’s software division. The latest version feels like a completely modern piece of software despite its origins going back all the way to the ’90s. I would love deeper native integration between Final Cut Pro and Logic, but at the same time I think the Final Cut Pro team has been doing such a good job with audio editing features that it doesn’t feel as imperative as it once did.”

    It seems things could be better but that would be true for any software.

    “I still wish there was a way to display that metadata as an onscreen overlay in the Viewer, since the burn-ins don’t always tell the full story.”

    Premiere can overlay maker data, clip names, time-code and more. Not sure what exactly they want.

    “Our credit roll was created in-house using Illustrator and After Effects, but the lead-up workflow was kind of interesting.”

    As I have stated there are some people on the forum that claim FCPX can do it all. Obviously everyone’s needs are different.

    “We used X2Pro to generate an AAF of each reel and then converted those to Pro Tools sessions which we handed off to our sound designer, Alejandro de Icaza, at Arte Sonico.”

    “The one thing I’d do differently is convert our polyphonic production audio files to monophonic before doing dailies. The polyphonic audio worked fine in Final Cut Pro X, but Pro Tools couldn’t relink the AAF to those files. Being able to relink directly to our production media in Pro Tools would have allowed us to generate edit-only AAF files (i.e. just the clip information without any media), allowing us to send changes to Arte Sonico over email instead of hefty uploads weighing hundreds of megabytes. This might have been a deal breaker for a project with more frequent handoffs, but then, we probably would have tested that more thoroughly.”

    Hind sight is 20/20.

    “MM: I have! If you had to pick three things that made your job better because of Final Cut Pro X, what would they be?
    DC: First, searching in the browser and the timeline index. The film was shot in a somewhat modular fashion, so we were constantly pulling shots from one scene and using them elsewhere.”

    Premiere Pro does not have a timeline index but we can find content in the timeline. Someone did post a link to a timeline index plugin for Premiere Pro.

    “We did notice that collapsed split edits, especially when they are quite long, can cause a lot of confusion (you hear a sound but can’t figure out which audio clip it’s coming from because it’s actually hidden in the collapsed split). I imagine this could be solved in a few ways in the interface.”

    Perhaps room for improvement as with any software.

    “DC: Playback never stops. I’m not sure how many people think about this, but Final Cut Pro X does a pretty amazing job playing back even while you are editing. This is something I have always enjoyed in Pro Tools—it feels like the system can really keep up with you as your mastery of the software improves. It is really hard for me now to work with an NLE that has to stop playback all the time. Just being able to keep playback going while I switch to another application still feels magical compared to working in Final Cut Pro 7.”

    FCP 7 was an old dog. Having said that I can switch between programs and Premiere Pro will keep playing.

    “They probably found it too difficult to maintain AAF support and created xmeml (Final Cut Pro “classic” XML) instead. Obviously, it really took off, so much so that Premiere Pro—a competitor—relies on it as a primary interchange format (they’re even starting to customize it for their own purposes).

    FCPX and Premiere Pro will both get better.

  • Andy Patterson

    March 23, 2017 at 3:56 am in reply to: Video card

    A GTX 1060 would be a good option for most editing needs. If you can afford it a GTX 1080 will give you more real-time performance. If you want to edit 4K at full resolution the GTX 1080 would be a better option.

  • Andy Patterson

    March 16, 2017 at 7:35 pm in reply to: Revisionist History…

    [Bill Davis] “Everything else that Premiere is today started from that. Maybe that’s not worth mention in the world of Adobe as it sits today. But it’s still the truth at least as I understand it.”

    Everything that Premiere Pro is today started from Randy?

    As I stated background rendering was implemented by Fast Multimedia 10 years prior to the release of FCPX. GPU acceleration was implemented by Fast/Pinnacle about 7 years prior to FCPX. Did Randy Ubillos mention that at the FCPX keynote in 2011? Should it be mentioned everything FCPX is today is because of Fast/Pinnacle? Many of the NLE programmers have helped improve how we edit today. Even the programmers at Newtek and Canopus have helped. Newtek also had background rendering 10 years prior to FCPX. Having said that Adobe scrapped Randy’s version of Premiere in 2003 when they released Premiere Pro 1.0. Who wrote Premiere Pro 1.0? I don’t think Adobe ever mentioned that to the public. By the way Premiere Pro 1.0 is much better than Randy’s version of Premiere. Having said that who implemented the Mercury Playback Engine? I don’t think Adobe ever mentions that either. You don’t seem upset that Adobe didn’t mention those programmers. Having said that you are giving Randy Ubillos way to much credit by claiming everything Premiere Pro is today is because of Randy. That is very disrespectful to the current programmers of Premiere Pro CC. Randy did work on the early versions of Premiere Pro but that is where it ends. Randy cannot take credit for the Mercury Playback Engine nor can you give him credit for it. I know FCPX back in 2011 was announced as revolutionary, amazing and innovative. The problem is that many of the features of FCPX were already in other NLE prior to the launch of FCPX. I admit many FCPX users may not have been aware of that. Having said that FCPX is an interesting NLE but the trackless system was about the only major feature unique to FCPX.

    I think you are confusing Premiere’s Anniversary with the History of Randy Ubillos.

  • Andy Patterson

    March 15, 2017 at 9:31 pm in reply to: Revisionist History…

    [Bill Davis] “I just can’t imagine how I’d feel if (in a community of CONTENT CREATORS, no Less) – I’d created something that generated an industry – and on the 25th anniversary of said creation – I found myself essentially ERASED from the corporate history.”

    It is about Premiere not Randy. They are celebrating the product not programmer.

    Should Apple on the 25th Anniversary of FCP talk about Randy working for Adobe and then later working for Macromedia? Is it about FCP or Randy’s life?

    When FCXP launched many FCPX user thought Apple invented GPU acceleration and background rendering. It was Fast/Pinnacle that did it first. At the keynote for FCPX Apple certainly did not mention they were implementing old technology into FCPX that was introduced by Fast Multimedia over ten years prior to the launch of FCPX. Do you feel as though Apple should have made mention of that at the FCPX keynote? Should all companies have to give credit where credit is due? If not why is it so important for Adobe to mention Randy Ubillos? I am not sure if Avid or even Autodesk make mention of the programmers on their products anniversaries. Would you be upset if Avid opted not to list the programmers on the 30th anniversary of Media Composer? I would not mind if Adobe mentioned Randy Ubillos but they don’t have to.

  • Andy Patterson

    March 15, 2017 at 5:34 am in reply to: Adobe Make The Cut contest

    [Dave LaRonde] “Who originally developed Premiere? Macromedia? That seems to ring a bell.”

    I think you are confusing Premiere with FCP. Randy Ubillos created Premiere and later started working for Macromedia developing KeyGrip. KeyGrip was later sold to Apple.

  • Andy Patterson

    March 15, 2017 at 5:11 am in reply to: Revisionist History…

    [Bill Davis] “Had to laugh as I read the initial copy at how studiously they’ve avoided the inconvenience that the original program was basically single handedly written by Randy Ubillos before he went to Apple to build FCP into the powerhouse it would become.”

    Randy went to Apple?

    Didn’t Randy work for Macromedia when he developed KeyGrip? Didn’t Apple buy KeyGrip from Macromedia and rename it FCP?

    [Bill Davis] “Doubt there’s a lick of Randy’s original code left in the program. But still, it must a bit awkward to do a huge birthday celebration – and not be able to mention the guy that created it in the first place.”

    Why couldn’t they mention Randy? Didn’t Wes Plate once work for Adobe? Does he now work for Apple? I think it depends on what Adobe wants to do. I am not sure if mentioning Randy would have much meaning for people 40 years old or younger.

    Would it be important for the 25th anniversary of FCP for Apple to mention FCP was bought from Macromedia by Apple?

  • Did it used to work? Could it be an update issue?

    https://youtu.be/mRuyG0RLDbc

  • Andy Patterson

    March 15, 2017 at 12:57 am in reply to: Upgrade from GTX 660 to 980 worth it?

    A new graphics card is usually money well spent but I forgot to mention the new Vega cards from AMD will be here soon. I would wait until we get more info about them before buying a new graphics card. They may or may not offer a better bang for the buck over Nvidia.

  • Andy Patterson

    March 14, 2017 at 7:48 pm in reply to: Adobe Make The Cut contest

    Interesting. Thanks for posting.

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