Forum Replies Created

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  • Andrew Akada

    June 17, 2018 at 11:17 pm in reply to: Archiving Options in Resolve 14

    Thanks, Tero! I just tried the method RE the manual but when I copy the media the folder structures aren’t retained (even when I select the option to recreate sub-directories up to 5 levels deep). All of the media is just dumped into a single folder. I’ve tried it a few times to see if I was fudging the settings but the outcome appears the same no matter how the cookie crumbles. Would the project file be able to recreate the entire folder structure or would I have to relink the clips one by one in the media pool?

  • Andrew Akada

    April 12, 2015 at 5:17 am in reply to: Post Damage Control & MP3 Salvage

    Yes, the final audio file was an MP3.

    This is not a field I have much experience in so I cannot say with any degree of certainty how bad the tracks are misaligned – but I can say that all the cues across the full span of the 18-minute video are off by about a second now.

    The post production process has been tumultuous but after reviewing the pipeline I think I have divined where the timecode went astray.

    We began with a master (footage only/no sound – still matched) and the final sound track (MP3). The footage master required FX work and against our better judgement we imported the entire video sequence into AECS6 and worked on individual scenes within that clip before exporting those particular scenes to be incorporated into a new, final “picture lock” in DaVinci Resolve.

    These FX plates that were shunted from AE to Resolve already may have had extra keyframes or handles on them. Coupled with the fact that Resolve’s Scene Detect is no perfect science – I believe this is where things got messy.

    All told, there were about 4-5 clips that were rerouted via Resolve from AE that could have messed with our sync.

    After breaking down my options I assumed that the most difficult task would be to try to re-engineer the master sound file – while the easiest task would be to simply go back into After Effects and rework the plates so that way they align with the original copy of the film (i.e. the one that matches the sound file) and thereby forgo having to remaster the sound at all.

    Again, this is all theoretical since I have no frame of reference for what is feasible or not. Occam’s Razor is the watchword.

  • Andrew Akada

    June 27, 2014 at 8:52 pm in reply to: Premature Scene Detect

    I appreciate the words of wisdom. I’m still very much in a greenhorn when it comes to the post-production side of things. I’ve essentially been trying to teach myself various applications by way of crash-course, trial/error and Creative Cow.

    That said, totally understand what you mean. This project has been taking quite a while to finish and I suppose I was just getting impatient when I exported the initial draft.

    I guess the easiest solution now would probably be to just make the cuts, import and swap the segments out in the media pool once they’re polished. That way I can keep pushing forward on this grade.

    The learning curve has been steep but thankfully I haven’t made any “kiss of death” mistakes as of yet. Thanks again, guys! I’m always really impressed with the level of professional and straightforward conduct here! 🙂

  • Andrew Akada

    June 27, 2014 at 3:04 am in reply to: Premature Scene Detect

    I see what you’re saying. But judging by the responses I’m not sure if I was clear enough in my explanation.

    What I meant was that I used scene detect and exported the data as a save-file.

    I then would like to go back into After Effects (which is the program I’d exported the original draft from) fix up a few things – then re-import the fixed footage into Resolve. At that point I wanted to apply the old scene detect info to that same clip.

    I’m not sure if this is possible or not – even if I used the same specs/codecs when rendering in AE – but I thought I should just ask around first.

  • Andrew Akada

    May 2, 2014 at 3:01 am in reply to: Adapters for M43 BMCC

    Sorry. Couldn’t tell ya. I have the 2.5K MFT. I’m saving up for the Pocket Camera, though! Hope it was worth it. I ended up picking mine up about a week before they announced the 1,000-dollar price cut! 🙁

  • Andrew Akada

    April 7, 2014 at 3:54 am in reply to: Workaround for 3D Camera Tracker

    No shortage of those sadly. Oh well, live and learn, right? Thanks for all the feedback! 🙂

  • Andrew Akada

    April 2, 2014 at 7:31 am in reply to: Workaround for 3D Camera Tracker

    So every time I do a pass – before scrubbing through and retouching where it failed – I have to pre-render and re-import it? Damn, you weren’t kidding about the elbow grease 😛

  • Andrew Akada

    March 25, 2014 at 10:17 pm in reply to: Workaround for 3D Camera Tracker

    Haha, thanks guys. I don’t think I have the kind of cash to shell out for a motion-control rig but it’s good to know that I’m overlooking an easy fix.

    I’m not afraid of expending a little elbow grease on this issue (as there’s no pressure from above at the moment). I’ll take your advice and try this by hand.

    In the meantime, you’ll pardon my noob-ish follow-up question but: how do you scrub through analyzed footage and touch-up roto work without erasing the auto-generated data from AE?

  • Andrew Akada

    March 25, 2014 at 9:44 pm in reply to: Mocha AE Track & Paste Issue

    @Roland – Sorry for the late response. I appreciate the commitment. Things have been a bit crazy but as soon as I’m back at my workstation I’ll commit some time to visually documenting the issue to better explain my situation. Thanks!

  • Andrew Akada

    February 28, 2014 at 5:49 am in reply to: Adapted Lens Issue

    Thanks for the advice. I’ll do some more tinkering in the meantime to see if I can’t get to the bottom of the issue!

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