Forum Replies Created

  • Alon Helman

    June 18, 2009 at 3:33 am in reply to: puppet expression

    I think Dan is right.
    It’s not the amount of control on the Mesh that I’m looking for. It’s the orientation and rotation of X to follow the Mesh’s distortion.

    I’m trying to get the buttons to be “sewn” on the jacket’s Mesh, not the pin.

    I tried parenting two other pins to the pin that controls the jacket, and than parent the buttons to children of the controlling pin. But the same problem accrues, since the pins don’t posses rotation values.

    Is there any way to assign an “anchor point” and a “rotation” value to a pin through expressions?
    or set up a way to parent the buttons’ layer to the mesh’s distortion?

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