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puppet expression
I am rigging a character in after effects CS4. This character has a jacket and on the jacket there are buttons dangling off strings. The buttons will be animated as an overlap when the character is moving. The jacket’s bottom piece will also move.
I need to find a way to parent the buttons to the MESH of the puppet pins that are assigned to the jacket.
I tried this expression:
L = thisComp.layer(“vest”);
L.toWorld(L.effect(“Puppet”).arap.mesh(“Ljacket_ctrl”).deform(“bottom_Jacket_ctrl”).position)so the only problem is that it attaches the layer to an assigned pin and not the mesh, so when the pin is moved, the layer attached to it “floats” around. I need the object to act as if it was “sewn” onto the mesh.
Any suggestions?
Cheers
Alon