So this is the expression I’m using:
fadeDuration = thisComp.frameDuration*10;
maxDelay = .5;
seedRandom(index,true);
delay = random(maxDelay);
t = time -(inPoint + delay);
linear(t,0,fadeDuration,100,0)
The last line has the opacity going to 0, because this is what I need in this animation. Unfortunately it’s not randomizing like I need it to (all the layers are fading out at the exact same time). Can you help with this?