Forum Replies Created
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Alex Udell
May 29, 2016 at 7:47 pm in reply to: Poor playback with mix of rendered and unrendered clipsInteresting.
good to know….
I’ve got 16GB on my home OLD mac pro 1,1.
Looked it up….I can double it to 32. Think I may do this….as it’s pretty cheap at this point.
Alex Udell
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Hi…
Can you select the MXF’s in the Project Panel prior…and do modify audio…and set the settings to be identical to your proxies?
then maybe it will let you relink?
dunno….worth a shot…
(maybe test this in a duplicate of your project so you don’t do any damage to work you may have already done)…
Alex Udell
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Alex Udell
May 27, 2016 at 2:20 pm in reply to: Poor playback with mix of rendered and unrendered clipshmmm…
[Oliver Peters] “Could be a RAM leak within the app.”
that sounds logical…
like to know what you find there…
thanks!
Alex Udell
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Alex Udell
May 27, 2016 at 11:22 am in reply to: Poor playback with mix of rendered and unrendered clipsHi Oliver…
Are you storing renders on the same drive as the project or “Same as Project?”
How much RAM do you have?
Alex Udell
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Alex Udell
May 26, 2016 at 4:20 pm in reply to: What is rendering? Is it necessary to render the work area?Hi….
when you assemble material together on a timeline, and any kind of effect is used or images are somehow layered….
the computer will attempt assemble and play back the material as close to as real time as pssoible.
Sometimes the material, as you have it arranged to layered is too complex for the computer to assemble on the fly…
rendering takes the area and calculates a single movie that it keeps on disk. Assuming no changes are made to the area in question, the the computer goes to play back that area….it will use the single “rendered” (already calculated clip…which it knows where it’s stored, butyou don’t see on the timleine) as opposed to trying to put it all together at time of playback.
Is it necessary…? Really depends on the complexity of what you are doing and whether the computer can assemble it in real time smoothly or not (at the resultion of playback you are requesting).
PPro tries to anticipate and clue you in by placing different color bars over areas of the timeline to indicate how well it might do at playing it back.
The meaning of these changed a bit over time and I can’t remember back to CS5 what they were.
But this should give a general idea of what’s going on.
hth,
Alex Udell
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Alex Udell
May 25, 2016 at 7:28 pm in reply to: How to batch create new sequences for multiple clips, and batch rename them?Hmmm….
yep….that’s a tough one then…don’t have a good answer for that….
sorry…
Alex Udell
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Alex Udell
May 25, 2016 at 7:10 pm in reply to: How to make changes in a proyect whitout render the entire timeline in Premiere ProHi….
This might help you…
Alex Udell
Editing, Motion Graphics, and Visual FX
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Alex Udell
May 25, 2016 at 6:26 pm in reply to: How to batch create new sequences for multiple clips, and batch rename them?Hi Mike…
What will you be doing editorially for the batch?
Alex Udell
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Hi Bill…
well…I haven’t used the new Proxy workflow yet…but it’s promising because you can start work with the native files and they will be “hot swapped” as the proxies are calculated.
So while it might be rough going at first….performance should gradually improve while you work…. at least that’s my understanding.
an internal SSD should give you some nice throughput, I’m assuming the internal connectivity is SATA?
Maybe Arri has a guide that should give you an indication of data rate per stream. That would help validate that my guess of your bottleneck is correct prior to spending any additional money on your part.
If anyone else wants to chime in on this….I’d welcome a second opinion.
Alex Udell
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Well…
it may be fast enough for one stream…..
but maybe not multiple….
see what I mean?
https://itunes.apple.com/us/app/blackmagic-disk-speed-test/id425264550?mt=12
that might help ya….
Alex Udell
Editing, Motion Graphics, and Visual FX
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