Forum Replies Created

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  • Alex Udell

    December 5, 2009 at 6:16 pm in reply to: SNEAK PEEK: Adobe Mercury Playback Engine

    Hey Joe…

    Take a couple of those layers, and add some rotation, and perhaps a feathered edged mask…..

    hit play and see what happens….

    My guess is it won’t be quite so snappy…..

    Alex

  • Alex Udell

    December 5, 2009 at 1:52 am in reply to: Slipping footage without Slipping Keyframes…

    Hi Kevin…

    thanks for the work around.

    🙂

    Alex

  • Alex Udell

    December 4, 2009 at 3:55 pm in reply to: SNEAK PEEK: Adobe Mercury Playback Engine

    Some of the NVIDIA’s have an SDI/HDSDI option….

    Check out PNY

    Alex

  • Alex Udell

    December 4, 2009 at 3:53 pm in reply to: integration w/ premiere and after effects

    Hi there….

    If you are at picture lock as far as the edit selects are concerned….

    Perhaps using method 2 would be more advisable…

    I seem to recall you have more control over things like motion blur if you do it thru AE rendering….

    Dynamic link is good for shot compositing….as you are post processing the entire edit in AE..then dynamic link is not really necessary…

    Make sense?

    Alex

  • Alex Udell

    December 4, 2009 at 3:27 pm in reply to: Playhead look backward toggle for fx

    Exactly…. 🙂

    Alex

  • Alex Udell

    December 4, 2009 at 3:17 pm in reply to: Playhead look backward toggle for fx

    Hi…

    I think the answer lies in the fact that I have to alter my understanding of “last frame” by FCP meaning.

    In fx editing if I want to place a key frame on the last frame of the clip…

    I can use the “jump to next edit key” and then back up one frame by tapping left.

    Since FCP always looks at the incoming frame….this is essentially the last frame….so the moving of the keyframes is essentially unnecessary I suppose.

    Alex

  • Alex Udell

    December 4, 2009 at 2:48 pm in reply to: SNEAK PEEK: Adobe Mercury Playback Engine

    Brings up another interesting point…

    Is the playback engine of PPro moving to the point of being in the 3rd party development API?

    If so….it potentially opens the doors to allowing development on many platforms (like Open CL if needed) as they come along without necessarily waiting for Adobe to do the rewrite of the code base.

    I suppose as Matrox has been doing this for quite some time….it must in some way be open to 3rd party development.

    Alex

  • Alex Udell

    December 4, 2009 at 1:30 pm in reply to: SNEAK PEEK: Adobe Mercury Playback Engine

    Dave…

    Can I just say…

    WOOOOOOOOOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOOOO!

    🙂

    This technology has been on my radar for years….glad to see it’s finally maturing to a point where we can take advantange of it.

    Now for a Mercury play back engine for AE.

    🙂

    Alex

  • Alex Udell

    December 4, 2009 at 11:51 am in reply to: integration w/ premiere and after effects

    Well…

    (Note…have both AE and PPro open and running)

    If you want to take the whole Sequence into AE…
    One way is to create the AE COMP in PPro.
    You can simply CTRL + A on the timeline to select all the clips…

    Right Click on any of the selected clips and choose Replace with AE Comp (I think that’s the entry).

    This will nest those clips into another timeline in PPro and an AE Dynamic Link Comp will appear in your sequence.

    Then if you click on right Click on the AE Comp in PPro you can launch AE from that comp.

    and should see all you elements in an equivalent AE comp.

    (this should also include the audio, but you’ll need to double check that.)

    The advantage of this method is that now PPro and AE are linked…

    Make changes to AE comp and the changes appear in PPro.

    However, you do have to do the final render in PPro by rendering the timeline, not in AE’s render Queue.

    An alternative method:

    Select all the clips in PPro, COPY

    Open AE, make a comp of the matching resolution (this is very important) and PASTE.

    This makes a unlinked comp in AE, you comp and render as normal in the render Queue….then import the finished render back into PPro…

    Make sense?

    Alex
    🙂

  • Alex Udell

    December 3, 2009 at 7:13 pm in reply to: integration w/ premiere and after effects

    I guess the first question would be…

    What version of the CS suite are you in?
    The workflow has been changed a bit between versions 3 & 4

    next…
    Is your timeline essentially cuts for timing or have you stared doing effects in the timeline?

    Alex

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