Forum Replies Created

  • The only problem with that is that I have each triangle rotating at a different rate so the size and shape of the triangle changes – I apologize, I probably did not explain that very well. I’m trying to avoid having to keyframe the shape layers path frame by frame

  • As you can see in the attached image, if I eased the keyframes, I would end up with each stroke being eased. There are 5 different strokes on 5 different shape layers so by easing them, I end up with a jerky stop-and-go looking animation. I eased them and rendered it so you might see what I am talking about.

    10260_easedkeyframes.mov.zip

    Fortunately, I have found an animation that does the trick with the y-rotation property being eased as well as the strokes. I am actually pretty happy with it, but for the sake of learning, I want to see if this sort of thing is possible.

    10261_complete.mov.zip

  • Hey Dave,

    The problem is caused by the fact that not each face of the cube is animated the same way. I’m trying to give the illusion that the entire wireframe cube is just one big trim path rather than having an animated square. The stroke travels for instance, two edges of the front facing square and then the top square strokes towards the back facing square, which then completes 75% of its stroke. It essentially looks like one line is randomly stroking along the edges of the whole cube, and because of this, I am unaware of a way to take several layers with keyframes in different places and of different values, and make it look like it is eased.

    I realize I’m not explaining this too well, so I have attached a video of my current animation:

    10259_animatedpinkcube.mov.zip

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy