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How can I time remap an shape layer animation without precomping?
This may have been covered before, but the CC forums have helped me tremendously in the past, so here goes:
I have animated the stroke of a set of 5 squares oriented to look like a wireframe cube. Each of these are attached to a null layer, which I have animated the y-rotation property. What I want to do is time remap the stroke animation so I can ease the keyframes without affecting the y-rotation animation. Since I am unaware of a way to create a 3D wireframe cube with an animatable stroke property, I was forced to piece it together myself, which makes it very difficult to realistically ease the keyframes since the stroke animation jumps from between all 5 sides before fully finishing the stroke of any one side.
I can’t precomp because then the y-rotation property is affected, and it’s impossible to recreate the rotation in the main comp when the pre-comp is treated as a 3D plane rather than a cube.
I suppose I could precomp each side of the cube and reposition them, but we motion graphic people tend to work smart not hard

