Forum Replies Created

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  • Albert Kowalski

    March 18, 2020 at 7:11 pm in reply to: Particle World Render Quality

    My first step was to make 90% of the tail solid white and just leave the particles on the edges. The quality is much better.

  • Albert Kowalski

    March 18, 2020 at 8:42 am in reply to: Particle World Render Quality

    Ok I educated myself a bit, so now I know there is no way around it…

    https://www.howtogeek.com/326416/why-snow-rain-and-confetti-destroy-streaming-video-quality/

  • Albert Kowalski

    December 20, 2019 at 10:53 am in reply to: Particle World Comet Tale

    Yes, the resistance is set to 0. Thanks for the link. Unfortunately it doesn’t help me. He explains the way to generate particles by moving the solid layer, but I don’t do that. My base is not moving, it just producing particles.

  • Albert Kowalski

    December 18, 2019 at 12:32 pm in reply to: Particle World Comet Tale

    Just realized I forgot to add a screenshot. Here it is:

  • Albert Kowalski

    October 11, 2019 at 10:08 am in reply to: Randomize keyframes values

    I’ve just found a great tool in DUIK Bassel called Random…, which do exactly what I need 🙂

  • Albert Kowalski

    September 25, 2019 at 3:05 pm in reply to: Auto-orient multiple layers as one

    Thanks for the tip. Unfortunately this plugin (VC Orb) loads my texture very slowly and it doesn’t really make my workflow faster. So I’m still looking for a simpler way to solve this 🙂

  • Albert Kowalski

    August 3, 2019 at 7:24 pm in reply to: Attach object to moving path

    Found this thread, that had a similar problem. I posted my idea at the end. Now I’m pretty sure I’ll be able to solve this if my wave would follow the intersection of two lines (one line would be a path drawn on the edge of the ship and parented to the ship, and the second line would be drawn on the edge of a matte solid where the ship meets the water and also parented to this solid). If only I would be able to re-write the code to my needs…

    https://forums.creativecow.net/thread/227/21403

  • Hi! Just refreshing this old post ☺

    My case is pretty similar, but I really can’t edit the code so it works. I have two shapes: SHAPE1 and SHAPE2. One is a straight line, second is bend line. Both of those line have two point, at the beginning and at the end. There is also a layer called OBJECT. What I want to achieve is to make the object follow the intersection of those two shapes. So whenever I move one of the shapes, the object follow cross point of those shapes. Here’s how it should look (now I just moved the object manually).

    Is there a way to edit this code so it fits my need? Thanks!

  • Albert Kowalski

    August 1, 2019 at 8:38 pm in reply to: Attach object to moving path

    Well, it doesn’t work how it suppose to. The main thing in my opinion is to tell AE how the edge of the ship looks like. Cause right know it’s just some vector image that cannot be interpret. Something tells me that it would be easier if I’d draw a shape where the edge of the ship is. This shape would be parented to the ship and then maybe somehow it would be possible to attach the wave to this shape? The wave would be locked in Y axis and only moved on X axis but always within the shape range.

    Basically I’m thinking about it this way: object follows path only when the path is moving and only on path Y axis.

  • Albert Kowalski

    August 1, 2019 at 2:18 pm in reply to: Attach object to moving path

    Thanks. I am not an expert on scripting, so I just pasted your code to X Position of my wave, but it gives an error:

    Expression disabled. Error at line 1 in property “X Position” of layer 9 (‘wave’) in comp ‘ship’. property or method named ‘rotationProp’ in Class ‘global” is missing or does not exist.

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