[Shane Ross] “How do you think they can make something that costs $1000 into something that costs ten to twenty times that? There is a reason Smoke costs more. FCP shouldn’t try to be Smoke….Smoke is Smoke. If you want what Smoke does…get Smoke. “
You completely missed my point. I’m not saying that FCP should be Smoke. I’m saying that Apple could learn a lot from the integration of tools in Smoke. Smoke is just an example, not a panacea. You’re right, Smoke is a much stronger finishing tool than it is an editor, and its editing interface is bizarre if you’re not familiar with it. I’m not holding Smoke up as the Golden Standard or the shining example of a perfect product, I’m just using it as an example of the benefits of having a wide and deep toolset in a single application versus round-tripping between poorly integrated separate apps for everything. I would like to see Apple take the opportunity to integrate some of the new tools that they’re developing for their companion apps into FCP itself rather than always insisting on this stupid round-tripping workflow that is anything but seamless.
[Shane Ross] “You want to compare apps you need to compare FCP to Avid and Premiere. Does Premere integrate After Effects? No…round trip. Does Avid integrate….oh, wait. Avid doesn’t have anything like AE or Motion. “
I don’t need to compare FCP to anything from Adobe. I’d much rather hold FCP to a higher standard like Smoke than to compare it to Adobe’s lackluster video products. I don’t care if Premiere isn’t integrating AE. I really couldn’t care less what Adobe is doing. There has to be a better way to integrate tools into FCP to make it a revolutionary, not evolutionary product that creates a new standard for how a software-only editor should work. No one else is currently doing that, and Apple is in a better position to do it than anyone else. Apple is in a prime position to push forward with something new, not merely to continue incremental development in a suite of separate apps.
[Shane Ross] “Motion is still young…it takes time to grow up. How long did it take AE to implement those features? “
The Motion developers ought to know better, because many of them came from the Combustion development team. AE is hardly a benchmark product for anything. All AE has going for it is its ubiquity, which translates to lots of third-party plugin development and user group support. Trying to do just about anything interesting in AE requires a third-party plugin. Zaxwerks, Mocha, etc. You still can’t actively work in the node/schematic view, it’s just there for show. The interface still sucks, but at least it’s not bright platinum like FCP.
My beef with FCP’s interface is primarily its color and its tiny buttons and widgets. A UI should ideally be unobtrusive and get out of the way. It should be color-neutral and dark enough to reduce eye fatigue and not influence color perception. A bright platinum UI is unprofessional and gaudy. Tiny buttons and widgets are cumbersome. I think some simplification is in order. Combustion and Toxik are fantastic examples of a task-based UI. The UI changes according to the selected task at hand, and it stays out of the way. Using a million palettes is not the answer to streamlining an interface. That’s why AE’s UI sucks so much, and FCP isn’t far behind. Color’s “rooms” are a welcome relief – they focus the user on the task at hand rather than trying to pack every single tool onto the same screen.