Forum Replies Created

Page 152 of 205
  • Alan Lorence

    September 28, 2006 at 12:46 pm in reply to: Final cut pro

    Why do you think you need to go through Combustion or Shake? Any particleIllusion rendered output can be loaded into FCP just like any other footage.

    Alan.
    wondertouch

  • Alan Lorence

    September 23, 2006 at 12:28 pm in reply to: Lag problems with animations

    What was the problem?

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 6:01 pm in reply to: Charmed Effects
  • Alan Lorence

    September 22, 2006 at 5:59 pm in reply to: Lag problems with animations

    What frame number are you working at? If you’re working at high frame numbers, every change (even going to the next frame) will require all particles to be recalculated from frame 1.

    So, instead of working on long sequences, break it up into multiple short sequences.

    You could also use the “active” property to turn off any emitters that are no longer visible — this may help.

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 12:32 pm in reply to: which emitter would you reccomend

    Sorry I haven’t replied to this earlier — I was hoping somebody else would, since I’m not sure what you’re asking for. =)

    You want a “projected shadow” effect. Do you just want arbitrary shadows moving, or do they need to be specific, like shadows of people, or birds, or whatever. Do they need to be fast moving? Slow moving?

    If you still need help, I need more details.

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 12:28 pm in reply to: Problem with interlaced video

    I’m not following. The video is shaky when you import it into particleIllusion, or it’s shaky when viewing it in Premiere Pro 2 (before doing anything in pIllusion)?

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 12:25 pm in reply to: Best format for picture quality?

    My suggestion is to never use uncompressed. Some people have trouble with it in pIllusion, and there’s no reason for the HUGE files it creates, especially since you’re starting with DV, which already has introduced compression.

    I suggest downloading and using the Huffy UV codec as a replacement for uncompressed. It’s a lossless compression format, but still won’t create files as large as uncompressed.

    The other thing you can try is using the Divx or xvid codecs set to a very high data rate. These are lossy codecs, but when set to a high data rate you won’t be able to see any decrease in quality.

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 12:21 pm in reply to: Lag problems with animations

    CPU usage percentage is not a good measure of performance. What framerate do you get? The status bar at the bottom of pIllusion shows the framerate. When you click in the preview window or the library window, the framerate shows for the preview window. When you hit the “play” button, the framerate shows for the stage window.

    On my laptop, with the “Boom 3” emitter showing in the preview window, the framerate starts off in the upper 20’s, but then drops down (which makes sense because more particles are being created over time). The lowest it gets before the emitter repeats (with the repeat set to 2 secs) is about 12.5 fps.

    If your framerate is much lower than that, or if you get a warning when pIllusion starts about hardware acceleration, then you need to update your video drivers. Check the Nvidia website for this.

    Alan.
    wondertouch

  • Alan Lorence

    September 22, 2006 at 12:12 pm in reply to: smooth running gun 2

    Can you let me know how so I can update our website?

    Thanks.

    Alan.
    wondertouch

  • Alan Lorence

    September 20, 2006 at 10:37 pm in reply to: background image unsupported file error

    Reinstall, or buy a legal copy.

    Alan.
    wondertouch

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