Aindreas Gallagher
Forum Replies Created
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well, lets put up that bat signal… 😉
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promo producer/editor.grading/motion graphics -
[Jeremy Garchow] “they are there and they work.
“they are not, and they do not. 🙂
you’re using favourites. you do not have independently persistent in out points.
if you set an in and an out point, click off the clip and come back you will see this.
If you set an in and an out point, decide to make a favourite because you really like the range, you are doing something different.
Honestly jeremy – take a census – put this to anyone else on the thread or the forum – anyone at all. find anyone to agree with your contention that packaging an in out range off to favourites is the same as independently persistent in out ranges: you will find absolutely no one.
You are completely and end of the universe totally incorrect in your basic argument!!!
kaaaa-booomm.
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
[Jeremy Garchow] “People act like one more keystroke is the end of the world.”
its not keystroke, its the stupidity of having to use the favourite function every time to retain in out marks.
I know its hard to see, but you are fundamentally wrong on this one jeremy.
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
[Jeremy Garchow] “In order t get persistent ins and outs, you hit i,o,f.”
koff koff… translation:
in order to have persistent io, the user must intervene and package the io marks as a range off to a favourite collection, a favourite collection that then becomes filled with every IO ever made.
So: Wrong jeremy, innnncorrect – you are requiring user intervention in the form of sending the io points off to a favourites collection.
furthermore – as Andy Mees pointed out to you – that favourite range cannot be edited or altered later. you have made a favourite range using the IO points, if you forget to do so, and come back to the clip, the io range you would have used to make the favourite range is gone.
Give it up Jeremy – kneeeel before the God logic: io in X is not independently persistent.
end of. QED, summa cum laudae, I win, you lose, you’re wrong and you know it – tag you are IT. 😉
https://vimeo.com/user1590967/videos
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
I know – that one gave me pause…. I know Jeremy is dogged, but that one stretches credulity to breaking point.
particularly seeing as how Lawrence and Seeman, hell Steve too stated there is an issue with non-persistent IO – lawrence spent about 20,000 words teasing an acknowledgement of the issue out of jeremy – and look at him now!
like. it. never. happened.
*shakes head sorrowfully*
https://vimeo.com/user1590967/videos
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
yeah, sure, why the hell not. 🙂 optionally persistent. although that might more be the auto-favourite option Craig raised..
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
ah jeremy – you’re funny – even you can’t buy what you’re saying there.
Return to the clip, and the io marks are there until you iterate with a new set. but when you came back – they were there, where you left them, until you set fresh io.
you can make a sublip out of them or whatever you like.
come back to the clip in X – they are gone. You know it, I know it, my aunts cat knows this to be true.
Old ground Jeremy – and a debate where Craig even took the opposing position.
io in X is, with any argument, not persistent.
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
[Jeremy Garchow] “Fcpx’s are [persistent] if you just hit f. I will argue this in to the ground.”
also this. they are not persistent if you have to make a favourite out of them to retain them, you might argue it into the ground jeremy,
but you would still be completely wrong 🙂https://vimeo.com/user1590967/videos
http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
[Jeremy Garchow] “I’m sorry man, but Fcp7 in and out marks aren’t even persistent.”
well. that’s completely wrong for starters.
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics -
In truth Steve – you are a pro, to some degree I am too – either one of us, if push comes to shove, could produce workable strategies to deal with the most egregious shortcomings of the software.
but all you are doing is presenting the software with scenarios that weren’t envisioned in it’s design – FCPX is intended to guide novices into somewhat more complex workflows. hence it’s *safe for four and up* auto collision avoidance, auto b-roll clip linking, friendly routes into your itunes music collection, friendly routes into your iphoto snaps, friendly dated events structure you’re familiar with from iphoto.
You can get it to perform in the scenarios outlined in the original post, because we generally know how to get things done, but some of the solutions you read here sound crazy – does this sound anything like a sane NLE?
If you need to keep the relative position of connected clips, but change the primary storyline, then you move the clips out of the primary…then replace the gaps that are left over, or add as new connected until your “committed”, and then move those clips in to the primary
chances are I would want them to travel with the bite anyway. If not, well, then I would temporarily compound the connected clips and slide them off the clip I was moving. Make the change and then slide the compound back and break it up..
A useful feature I found is toggle storyline mode (g). After connecting your first clip, the next clip you drag from the browser to the timeline, if you hold G and place the clip next to your previous connected clip it will create a secondary story line for you
I can move the connection points of my music bed and secondary stories (Broll) to the same gap clip in the primary, and that way they stay synced and don’t move around on me when I trim, ripple, roll the sound bites in the primary.
to be frank Steve – some of that sounds pretty mad. What is going on there? are we being serious? does that actually sound like the workflow of a robust non-linear editing system? read it uninitiated and it reads like crazed gibberish nearly. FCPX was built for highly simplistic idealised workflows.
I’ve said it before – I don’t actually view FCPX as an NLE – its a DAM, its an expression of effects rigging in motion, and its a hand holding environment to allow novices – coming specifically from imovie – to advance into somewhat more complex workflows based on the highly specific, and frankly weird workflows of iMovie.
FCPX can be described as any number of things, but, to my mind at least, it bears no resemblance to a functioning, professional non-linear editing system.
It’s just far too weird, and too limited by its crass simplification of the underlying track structure.
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http://www.ogallchoir.net
promo producer/editor.grading/motion graphics