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  • Adolfo Rozenfeld

    September 22, 2006 at 3:55 am in reply to: Real time playback?

    I hope that too. But I will never know if this is just the nature of the software, or if Apple marketing is conditioning the development of Motion (and other tools) to drive hardware sales. Who knows?
    All the best,
    Adolfo

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 21, 2006 at 10:11 pm in reply to: Real time playback?

    [Erik Lindahl] ” I don’t know exactly what Adolfo is going too with the VJ – play it as fast as possible, cause Motion caps at 25 fps if you have a 25 fps project

  • Adolfo Rozenfeld

    September 21, 2006 at 9:54 pm in reply to: Real time playback?

    Erik: I really love Motion as a concept and all, but just to be fair, “real time” in Motion means something else. More like in a VJ application, it means “let’s play this at the highest possible frame rate”. This is not what “real time” means for a video application (you either have 24/25/29.97 fps in RT or you don’t). It won’t even display a red sign like AE does, because for Motion dropping frames is a frequent and legitimate option.
    Now, the original poster didn’t mean real times effects. He meant real time playback of the raw video sources. I can imagine that happening at some point.
    All the best!

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 21, 2006 at 5:58 am in reply to: Real time playback?

    We agree on pretty much everything, Mylenium. I only wish that some limited form of RT playback for unmodifed video footage could be there in the future. BTW, congratulations on the series of Mograph tutorials.
    All the best.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 20, 2006 at 6:26 pm in reply to: Real time playback?

    [Steve Roberts] “Why can’t AE be coded to give real-time playback on a single-layer comp with no transforms, alpha or effects? Maybe it can, but I don’t see the point. If you’re only using one layer with no transforms, alpha or effects, why use AE?”

    So that you can easily and accurately trim footage before doing all the magic AE does 🙂
    Again, a completely valid request. The reasons for the “compromise” are not probably not as valid today as they were in the 90s.

    All the best!

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 20, 2006 at 6:23 pm in reply to: Real time playback?

    Hello, Skeets.
    You have every right to make this question!

    Let’s see… the orthodox reply is: AE is NOT an editing application. Traditionally, the reason why an NLE can playback a clip in real time is very relatd to the fact the application is optimized in every way to do a particular format at a particular time. The timeline settings are all matching the clip’s settings: frame size, frame rate, codec, field order, etc. So, you coud say than when an NLE is able to play something in RT it’s discarding everything else 🙂

    After Effects never worked that way. AE made at some point in its’ technological history a compromise between the greater flexibility in terms of image processing and having a moderately fast way of previewing things. AE compositions are not optimized for one specific format over any other, for example. Of course Comp settings have to match specific video standards, but that’s a different thing than how AE processes things internally.

    However, with present day computers this “one format at a time” thing in NLEs is not true anymore. Some editing systems are now managing to offer multi-codec, multi-standard playback on the same timeline. And we can expect all other NLEs to match this functionality soon, given the highly competitive environment.

    So in other words, whatever valid, historic reasons for AE not playing source material in real time are probably not valid anymore. And thus we are looking forward for AE to at least provide RT playback of source material in the way you describe. Let’s hope we get this in the future!

    All the best!

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 15, 2006 at 9:36 pm in reply to: Formats that support 16 bit render?

    There are a couple of Quicktime add-on codecs that support 16 bpc depths. For example, None16 (ring a bell?) is one of them. It’s free. It’s distributed by Digital Anarchy. Sheer Video and Microscosm are other two, paid ones. Then, YUV codecs like Apple Uncompressed and BlackMagic (also free from their site) are 10 bpc, which is what you use when you want high quality YUV (there are no tape based broadcast formats beyond this color depth).
    Hope this helps

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 14, 2006 at 3:02 am in reply to: Motion and Shake Together – Good AE Replacement?

    AE on my MBP runs under Rosetta at aprox. the same speed AE runs natively on an 1.5 Powerbook. Not that bad if you consider a 1.5 PB was a high end Macintosh laptop last year. Rest assured that Macintosh users are a large size of the AE user base, and Adobe should have something in store for them in a not so distant future, I imagine. Universal binary applications like Motion and Cinema 4D (to name two I use a lot) really fly on this little laptop, even surpassing my Dual G5 desktop. Who would have thought such a thing a year ago?

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 14, 2006 at 2:57 am in reply to: Motion Playback is Jumpy

    Try checking the fixed resolution checkbox for the Layer that contains the objects.
    Sometimes the way objects grow or shrink cause unexpected results, because the layer has to change size to dynamically adapt to the objects inside of it. The whole anchor point/position relationship can be affected.Try turning on fixed resolution for the parent layer and see if that solves your problem.

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

  • Adolfo Rozenfeld

    September 13, 2006 at 5:44 pm in reply to: Motion Playback is Jumpy

    Are the jumps related to the frame rate or, say, to the position of the objects?

    Adolfo Rozenfeld
    Buenos Aires – Argentina
    https://www.adolforozenfeld.com
    adolfo(AT)adolforozenfeld.com

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