Forum Replies Created

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  • I’d say it’s HIGHLY unlikely you would ever need more than 64GB or RAM for Cinema. Even 32GB would be overkill for most people.

  • Adam Trachtenberg

    August 3, 2015 at 8:21 pm in reply to: link object to polygon in another

    It’s a little complicated, but here goes.

    * select the polygon you want to use as a reference and then find out what it’s index number is by looking in the structure manager (be sure it’s in polygon mode);

    * Create an xpresso tag and drag both objects into it;

    * Create an Object out port for the reference object;

    * Add an Xpresso>General>Polygon node and connect the previously-created object out port to the polygon node’s object in port;

    * Select the polygon node and set the index to your polygon index in the attributes manager;

    * Create “polygon center” and “polygon normal” out ports for the polygon node;

    * Add an Xpresso>Adapter>Vectors2Matrix node and connect the polygon normal out port to V1, V2, and V3;

    * Add an Xpresso>Calculate>Matrix2HPB node and connect the previous node’s Matrix out port to the Matrix in port;

    * Create the following in ports for the object that will be moved: Global Position, Rotation.H, Rotation.P, and Rotation.B;

    * Attach the polygon node’s “polygon center” out port to the moving object’s global position port;

    * Attach the Matrix2HPB node’s H, P, and B out nodes to the corresponding in ports on the moving object.

    That should do it, with one caveat. The above assumes that your object it’s Z axis pointing up. If it doesn’t, disable the Xpresso tag for a moment and fix that. Then reenable and you should be good to go.

    Example: 9109_stickobject2polygon.c4d.zip

  • Adam Trachtenberg

    August 3, 2015 at 7:31 pm in reply to: Selecting tangent polygons

    Problem is that those groups of polygons aren’t welded together. Select the mesh and run Mesh>Commands>Optimize and you’ll be able to use the phong selection tool with perfect results.

    Run optimize in object mode, or if you’re in poly mode you’ll have to select-all first.

  • Adam Trachtenberg

    August 2, 2015 at 3:53 pm in reply to: c4d how much to upgrade

    Cost depends on what country you live in. Here’s the US prices (not well hidden): https://www.maxonshop.com/us/ps/CINEMA-4D-Studio/1/s1/C100-CAT201

  • Adam Trachtenberg

    August 2, 2015 at 3:21 am in reply to: Selecting tangent polygons

    Select>Phong Break Selection is what you’re looking for. You may need to check the “override phong tag” box and play with the angle setting.

  • Adam Trachtenberg

    July 31, 2015 at 8:31 pm in reply to: Floating Noise Texture on Cinema 4d Hair

    Do you have the noise set to use Texture space?

  • Adam Trachtenberg

    July 31, 2015 at 4:17 am in reply to: Clone Object

    I would use a step effector to control the random effector’s weight. Animate the step effector’s graph to apply the random effector sequentially.

    Example:9100_random2matrix.c4d.zip

  • Adam Trachtenberg

    July 30, 2015 at 4:06 pm in reply to: specific noise in render

    GI settings are the most likely culprit.

  • Adam Trachtenberg

    July 29, 2015 at 5:58 pm in reply to: PLEASE rig my character ;-;

    Right. Another option would be to hire someone with rigging experience to rig the model. Asking someone to do hours of work for you for free is more than a bit cheeky.

  • Adam Trachtenberg

    July 29, 2015 at 5:53 pm in reply to: How would you recreate this light style?

    The image looks like it was made in 2D, but generally speaking what you want to do is create a spotlight and in the light’s General tab, turn on Visible Light>Volumetric.

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