Adam Trachtenberg
Forum Replies Created
-
Adam Trachtenberg
August 4, 2015 at 12:16 am in reply to: Will I benefit from upgrading to a MacPro with 128gb RAM and Dual AMD FirePro D700 GPUs?I’d say it’s HIGHLY unlikely you would ever need more than 64GB or RAM for Cinema. Even 32GB would be overkill for most people.
-
It’s a little complicated, but here goes.
* select the polygon you want to use as a reference and then find out what it’s index number is by looking in the structure manager (be sure it’s in polygon mode);
* Create an xpresso tag and drag both objects into it;
* Create an Object out port for the reference object;
* Add an Xpresso>General>Polygon node and connect the previously-created object out port to the polygon node’s object in port;
* Select the polygon node and set the index to your polygon index in the attributes manager;
* Create “polygon center” and “polygon normal” out ports for the polygon node;
* Add an Xpresso>Adapter>Vectors2Matrix node and connect the polygon normal out port to V1, V2, and V3;
* Add an Xpresso>Calculate>Matrix2HPB node and connect the previous node’s Matrix out port to the Matrix in port;
* Create the following in ports for the object that will be moved: Global Position, Rotation.H, Rotation.P, and Rotation.B;
* Attach the polygon node’s “polygon center” out port to the moving object’s global position port;
* Attach the Matrix2HPB node’s H, P, and B out nodes to the corresponding in ports on the moving object.
That should do it, with one caveat. The above assumes that your object it’s Z axis pointing up. If it doesn’t, disable the Xpresso tag for a moment and fix that. Then reenable and you should be good to go.
Example: 9109_stickobject2polygon.c4d.zip
-
Problem is that those groups of polygons aren’t welded together. Select the mesh and run Mesh>Commands>Optimize and you’ll be able to use the phong selection tool with perfect results.
Run optimize in object mode, or if you’re in poly mode you’ll have to select-all first.
-
Cost depends on what country you live in. Here’s the US prices (not well hidden): https://www.maxonshop.com/us/ps/CINEMA-4D-Studio/1/s1/C100-CAT201
-
Select>Phong Break Selection is what you’re looking for. You may need to check the “override phong tag” box and play with the angle setting.
-
Do you have the noise set to use Texture space?
-
I would use a step effector to control the random effector’s weight. Animate the step effector’s graph to apply the random effector sequentially.
Example:9100_random2matrix.c4d.zip
-
GI settings are the most likely culprit.
-
Right. Another option would be to hire someone with rigging experience to rig the model. Asking someone to do hours of work for you for free is more than a bit cheeky.
-
The image looks like it was made in 2D, but generally speaking what you want to do is create a spotlight and in the light’s General tab, turn on Visible Light>Volumetric.