Forum Replies Created

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  • Ace Billet

    April 21, 2022 at 1:25 am in reply to: Expression for random stop, hold, continue

    Thank you thank you. This is perfect

  • Ace Billet

    April 20, 2022 at 10:48 pm in reply to: Expression for random stop, hold, continue

    Thanks Dan, this works great for the typewriter effects when applied to the text animator.
    Trying to apply this to a linear wipe, but the wipe goes the opposite way (starts full all wipes down)

  • Ace Billet

    November 6, 2020 at 4:49 pm in reply to: Navigating on a map

    Solved this! Zoom in and out on the map work as needed – the letter and numbers space.

    I used to.Comp –

    Created 3D nulls on the end of each grid line. Each null had a matching name to the letter / number it locks.

    For example, to have the D stay locked to the grid line:

    [thisComp.layer(“Null_D”).toComp([0,0,0])[0],45]

  • Thanks Walter! This is what I was talking about.
    I will check about the desired look, whether they need the HFR look or not.

  • Oh absolutely! I
    have no intention of changing the frame rate – I will deliver what the online facility requires.
    Just wanted to know if there are any methods to avoid getting the “look” while maintaining 59.94 fps.

    cheers

  • Ace Billet

    November 2, 2015 at 6:16 pm in reply to: How to render 29.97i comps?

    Well, all my stuff goes into Avid, and the editors are dealing with final delivery.
    I’ll deliver DNxHD or Animation.

    The show is shot / cut at 59.94 1080i, so my comps will comply.

  • Ace Billet

    November 2, 2015 at 4:46 pm in reply to: How to render 29.97i comps?

    Here are some broadcaster specs, to confuse me more:

    I. HIGH DEFINITION VIDEO (1080i/59.94)
    (1) The video information must be recorded on 1125 total lines, 59.94 fields or 29.97 frames per second. Active video must occupy 1920 samples horizontally and 1080 lines vertically with a 1.78 (16:9) aspect ratio.

  • Ace Billet

    November 2, 2015 at 4:04 pm in reply to: How to render 29.97i comps?

    Yep, Dave, you’re right.
    Rendered some animation in both 29.97 and 59.94.
    The latter looks more “video”.

    Both clips were rendered Upper First and when checked on a TV played OK –
    no combing artifacts.

    C4D was rendered @ 29.97 progressive, and looked fine in the AE comp.
    Since the 3D stuff is pretty short I’m rendering QT – will an image sequence make any difference?

  • Ace Billet

    August 14, 2015 at 4:09 am in reply to: Wacom users?

    Paul Jones You’re not only a great guitar player,
    you also solved my Wacom Wonkyness!

    Rolling back the drivers works, and premiere’s keyframes don’t drift.
    Sweet!

  • Ace Billet

    March 30, 2015 at 3:53 am in reply to: The perfect, trembling lines of CUB STIDIO

    Roughen Edges will do the trick.
    IIRC animating the Evolution property will make it jiggy with it.

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