Aaron Star
Forum Replies Created
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I was just telling my friend about this, and thought this might work for your video. You might try it and see if it works. Watch the whole thing or jump to 7m30s
This is built into Win10, if you have fall creators update installed.
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Aaron Star
November 26, 2018 at 4:18 am in reply to: Workflow for Sony FS5 proxy files to Vegas Pro 15What resolution is the .MXF files? Can you post “media info” (its an app) on the .MFX files? If the files are just mpeg2 422/50, that is what Sony calls XDCAM422. You should be able to edit that format natively in Vegas with no proxy needed.
If your camera is recording in 4K, you might be better off letting Vegas build proxies, as those would be in XDCAM-35 (smaller) and a very easy to edit proxy file. Then when you switch to Preview, Vegas will use the XDCAM-35 files for editing, and full Resolution files in Good or Full. At least that is my understanding, but I do not like the proxy editing in Vegas.
Does Vegas not import your cards with the proxies via the Card Import feature?
Its not clear to me how you are matching up the proxy and full files.
I tend to use 2 folders for proxy editing. One called Masters and another called XDCAM. Then I rename the folder with Vegas closed, and when Vegas restarts, point it at the files I want to work on. Generally just rename folder with a -X . If that makes any sense.
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Yep. Now you see how much work goes into a 2 min quick cut professional music video.
There is a Good and then there is good enough. Depends on your project requirements.
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Martin . Can you post screen shots of your project settings, and “media info” (its an App) in text mode of your source/timeline media?
Like Nigel said, if you machine is building audio previews in the background, your system performance on a laptop will not be that great. An SSD on your Boot drive, M.2 SSD if you system supports it would be better. Building the .SFK files is all about Disk I/O and NVME M.2 SSD is the best here.
If your media is on an external drive, your DiskIO and connecting cabling could be the issue. Test the disk performance of the external media. The USB driver and USB hardware could be an issue even if its USB3. You want to make sure the USB3 highband operation is not competing with the GPU PCIe lanes, this would be under BIOS/UEFI. 4th gen should not have this problem, but every laptop design is a compromise of things.
Download a DPC utility and verify your system DPC is not a problem. I posted this 4 years ago:
LatencyMon – is another more complex view
Windows Performance Analyzer – also offers this view under Computation.
https://forums.creativecow.net/readpost/24/987697The 4th Generation i7 should be good with Vegas, but you need to understand that a 4th Gen Laptop CPU is not the same as a 4th Gen Desktop CPU in terms of power.
If you are using an external monitor, the port you use could be attempting to use only the Intel display adapter. Do you know that the 860M is being used for display?
Also the 860M GPU did not work with Vegas <13, it was not until Vegas 15+ that NV support became a thing. What I mean by “not working” is that the GPU did not offer much more than the display to screen functions. Vegas looks to the GPU to provide Floating Point calculations or FP16 and FP32 performance. The 860M just barely meets the Vegas 10 minimum requirements for OpenCL. The other problem was the NV driver implementation of OpenCL mainly did not work well with Vegas for some reason. Hence the whole you need an AMD GPU argument that ensued.
This link describes what the GM107 architecture is able to do in support under VP16: https://en.wikipedia.org/wiki/Nvidia_NVENC If your media does not conform to GEN1 and GEN2 abilities, you will be working entirely from CPU.
With out more detailed information on your problem, to me, it sounds like your Windows load is corrupted by other video software that is impairing something that Vegas is expecting to be there. Make sure you are fully Windows updated, and your GPU drivers are the latest version. Figure out a way to test your OpenCL performance/is working. Run tests that check your Intel quicksync and NVIDIA NVENC are working.
You could post the results from an admin command line run of “WinSAT -v formal”. This would offer more details about your system performance.
Basically just cut and paste the TOP and Bottom of the Results in a similar fashion from your results:
TOP:
> Operating System : 10.0 Build-17134
> Processor : Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz
> TSC Frequency : 2931600000
> Number of Processors : 1
> Number of Cores : 4
> Number of CPUs : 8
> Number of Cores per Processor : 4
> Number of CPUs Per Core : 2
> Cores have logical CPUs : YES
> L1 Cache and line Size : 32768 64
> L2 Cache and line Size : 262144 64
> L3 Cache and line Size : 8388608 64
> Total physical mem available to the OS : 19.9 GB (21,465,903,104 bytes)
> Adapter Description : AMD Radeon HD 5700 Series
> Adapter Manufacturer : Advanced Micro Devices, Inc.
> Adapter Driver Provider : Advanced Micro Devices, Inc.
> Adapter Driver Version : 15.201.1151.1008
> Adapter Driver Date (yy/mm/dd) : 2015\11\4
> Has DX9 or better : Yes
> Has Pixel shader 2.0 or better : Yes
> Has LDDM Driver : Yes
> Dedicated (local) video memory : 1010.82MB
> System memory dedicated as video memory : 0MB
> System memory shared as video memory : 3840MB
> Primary Monitor Size : 1920 X 1080 (2073600 total pixels)
> WinSAT is Official : YesBOTTOM:
> CPU LZW Compression 551.02 MB/s
> CPU AES256 Encryption 343.65 MB/s
> CPU Vista Compression 1159.25 MB/s
> CPU SHA1 Hash 1523.39 MB/s
> Uniproc CPU LZW Compression 107.94 MB/s
> Uniproc CPU AES256 Encryption 86.45 MB/s
> Uniproc CPU Vista Compression 215.23 MB/s
> Uniproc CPU SHA1 Hash 422.13 MB/s
> Memory Performance 12185.31 MB/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Batch Performance 42.00 F/s
> Direct3D Alpha Blend Performance 42.00 F/s
> Direct3D ALU Performance 42.00 F/s
> Direct3D Texture Load Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Geometry Performance 42.00 F/s
> Direct3D Constant Buffer Performance 42.00 F/s
> Video Memory Throughput 17535.30 MB/s
> Dshow Video Encode Time 0.00000 s
> Dshow Video Decode Time 0.00000 s
> Media Foundation Decode Time 0.00000 s
> Disk Sequential 64.0 Read 242.35 MB/s 7.5
> Disk Random 16.0 Read 165.70 MB/s 7.5Good Luck. You are not providing enough information for people to help you. That’s why people are not helping you. Spend the time documenting your problems, what you have tried, and most will offer you more help.
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Aaron Star
November 24, 2018 at 7:45 pm in reply to: VEGAS PRO16 5,7K 5760×2880 360 rendering settingsI might have missed something in a recent update, but I believe Vegas’s render engine is limited to 4096×4096. That means material larger that 4096, say 5K footage, will be scaled down to the rendered resolution that fits inside 4096.
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You are thinking like a musician. Think like a video editor now.
Lets say you want to upload this to YouTube:
Create a new project that from a built in profile: HD 1080-30P (29.97 frames pre second)
Drop your photos on one timeline, and music on another. Adjust the in and out points for each photos. Holding CTRL+ ALT helps move the position (CUT) between each photo.
Export the file to .MP4 and upload to YouTube:
Check the “= Match Project” Settings and select a profile displayed in your window.
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What is the “Media Info” on the source media?
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Vegas 16 is only 149 right now until the 27th, staying current helps with the latest video formats. I am still using VP13 right now too, but might take the upgrade.
Folder structure in VP13 is still pretty manual. I tend to organize files in Windows Explorer, with Vegas project closed, then re-open Vegas and point Vegas to the changes in the organization. The built in Vegas “Explorer” was bugged through some many versions that I stopped using it all together.
Here is how I tend to layout a speaking presentation project in Windows Explorer:
I like all the photos/slides separated, and allow for Final Render, DVD build, and ISO finals. That way everything can be archived together. Later if you want to dump the source camera footage to save archive space, this can be done easily without worrying about deleting a final render.
The MASTERS-X folder vs XDCAM folder is my way of working Proxy media. You create frame accurate proxies of all your masters with file structure, then when you want to switch back and forth, you just rename the non-working folder with an -X. When Vegas re-opens, you just point vegas at the new alternate folder of media. Boom you are now editing proxy vs Full res. The built in proxy system does not work very well IMO.
Importing those files into Vegas means re-creating the folder structure in Bins and sub-bins. You can create your sub-bins like 1B, 2A…for Scene numbers, or by interview name, or subject matter.
The TAG feature really helps with selecting between different takes, and subject matter.
Don’t forget to use sub-clips for really long form work and organization.
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There is a “2018 Dell XPS 9570” that seems to have a dell logo vs a Mac logo on amazon.
The general rule of thumb with CPU cores is 4GB of RAM per core. Even if you are of the opinion that “Vegas” is only using 8-16GB, the extra memory will be used by Windows. Mac and Windows do not have the same memory management systems. So the 32GB model would be the version to get with 6 cores.
Mobile CPUs do not have the same performance levels as desktop CPUs. Do your research.
Compare system performance with WinSAT from an admin command prompt with “winsat -v formal” This will give you stats on the machine that include GPU memory bandwidth, CPU performance, and raw memory bandwidth.
1050 Ti Mobile GPU – While the FP stats of the 1050 today are respectable when compared to desktops of 5-10 years ago, its performance is more inline with the AMD R9 290 era.
Laptops are thermally reduced in power levels to fit inside a very tight package, a package that will have very small fans to remove heat during long renders. Just something to think about unless you really need portability.
4GB of GPU memory – There are people on this site that believe you only need enough V-Ram to support your resolution, This is horribly out of date thinking. Today the GPU is shared and performing many things at once. You want the most GPU RAM you can get with the highest memory bit interface and bandwidth. If you plan on doing any amount of Resolve on the laptop, 8GB is the minimum for 4K in Resolve. 4GB on the GPU will pretty much make the laptop an HD machine. Also the 1050 Ti Mobile compares to GPUs from 5 years ago.
Optane…..Maybe if the device comes with it. Beyond that, NVME running on M.2 storage. The M specifies 4x PCIe interface which far exceeds SATA, SAS, or thunderbolt speeds. Run your projects from M.2 storage, then long term store old projects to slower external media. If your laptop has an available 2nd M.2 drive, upgrade that before going to external space.
Do you research on Dell M.2 drives, as the one they give you may not be as reliable as a latest generation Samsung. I have had corporate Dell m.2 SSDs fail due to overheating and being of 1st generation devices. All device manufacturers choose the best item deal vs best in class, including Apple.
Drive image backup your load with Arconis as soon as you get things the way you want.
Interestingly Final Cut and Vegas <14 pretty much had the same resource requirements in terms of OpenCL support, CPU and RAM. Today Vegas 15+ also takes advantage of additional NVidia GPU components to accelerate certain video formats. AMD now seems to be on the outs with Magix developers, even though AMD also has similar onboard tech.
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How about this link:
https://wiki.luxcorerender.org/LuxMark#Binaries
Basically you just need an OpenCL app that can confirm that OpenCL is working with your GPU. There might also be OpenCL demos on NVidia’s site.




