Forum Replies Created

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  • Aaron Bear

    August 11, 2007 at 10:08 pm in reply to: controlling the wiggle effect for specific frames

    I just finished adding the expression slider controls to the pixel movement and frequency on the wiggle expression. That worked out exactly how I was invisioning! I will have to remember this expression setup.
    Thanks!

    -Aaron-
    “Wherever you go, there you are”

  • Aaron Bear

    August 11, 2007 at 9:07 pm in reply to: controlling the wiggle effect for specific frames

    Hey thanks for the links and tips! This should be able to give me the effect Im looking for, especially the wiggle fade out.

    -Aaron-
    “Wherever you go, there you are”

  • Thanks for the info, Mocha looks like a great tracking program. I looked at their video tutorials and example; the program is incredibly powerful.

    -Aaron-
    “Wherever you go, there you are”

  • Oh cool, I got it to work pretty well with the downloaded files from SynthEyes. I think the track data was off slightly because applying particles or a 3d layer to one of the many nulls resulted in the objects boucing around or being jittery. But the cool thing is is that I understand how it works now and can see how the 3D tracking data corresponds to a 3d layer/object with rotation, scale, etc.

    If I decide to go this route I know Ill need markers on the wall or ground for the tracker to grab onto.

    Thank you all for your help and info!

    -Aaron-
    “Wherever you go, there you are”

  • I just took a look at SynthEyes. It looks like a great 3d tracking program. On their site they have a download section, where theres a clip of an aerial “flyover” zipped footage. I downloaded that, tossed it in AE then downloaded the flyover.ma file for AE.
    When I have both of the compositions in AE, I can see how the tracking data (the red squares that move on the black screen) works.

    What I dont understand is how objects are attached to this tracking infomation. Just for grins I tried to parent a solid to the tracking composition, but nothing happens. I see how the tracking layer has a ton of null objects and a camera within the comp.
    So it would seem to me that the original footage should be in the same comp as the tracking info…oy, maybe I should just stick to 2-D point trackers before doing anything intense hahaha.

    -Aaron-
    “Wherever you go, there you are”

  • Aaron Bear

    July 28, 2007 at 11:04 pm in reply to: Tracker motion controls Vs. 3D tracking… any info?

    [Joe Murray] “Are you shooting the wall or creating it in AE as well?”

    I will be filming the wall or ground, then adding the effects to the surface. For example, walking in a circle with the camera while looking at a spot on the ground then adding a paint splatter or a fountain of particles in AE to correspond to that tracked info.

    -Aaron-
    “Wherever you go, there you are”

  • Aaron Bear

    July 28, 2007 at 10:33 pm in reply to: Tracker motion controls Vs. 3D tracking… any info?

    Alright, so if Im understanding this correctly…
    Once the tracking has been rendered as a .ma file and opened in AE, you still need to import the tracked footage, then add the effects needed.
    For the process of tracking a stationary object, like the wall, is a 3d tracker really needed? I ask this only becuase I know AE’s corner-pin tracking method seems to scale, track and rotate, as long as there are visable enough points to track.

    Thanks for the info so quickly, its really been helpful!

    -Aaron-
    “Wherever you go, there you are”

  • Im still a bit confused. It looks like Motor is a great auto-rotoscoping tool, or one that makes rotoscoping a heck of a lot easier. Im not quite sure, based off the video on that site, how the tracking data could be used in AE. It looks to be that all of Imagineer Systems are seperate programs, so Im a bit lost as to how Imagineer and AE might work together.

    Idealy Id like to find a tracker that could change the perspective, rotation and scale of layer/comp. Maybe Im going about this wrong, but the only good example I can think of is the wall scene in the Ryan Vs. Dorkman 2 light saber battle (3:10 – 3:46)
    https://www.youtube.com/watch?v=-is63goeBgc
    Apparently they used the Boujou 3d tracker so did all those effects digitally.

    -Aaron-
    “Wherever you go, there you are”

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  • Thanks for the link, Ill check them out. Hopefully itll help answer some of my questions.

    -Aaron-
    “Wherever you go, there you are”

  • Aaron Bear

    July 22, 2007 at 11:59 pm in reply to: Using a mask with hair…any advise?

    Yea, I figured Id have to do something like that. Welp, atleast you gave me some encouragement. Thanks for the tips.

    -Aaron-
    “Wherever you go, there you are”

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