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  • Z position to scale? or 3d flare

    Posted by Andy Phillips on January 5, 2011 at 1:31 am

    I’ve been following video copilot’s tutorial on smoke trails with particular and optical flares, but i have been trying to use just the built in plugins to achieve the same result. I have been pretty successful with the smoke trails themselves, but I run in to trouble with the lens flares. I tried linking the 2d flare’s scale to the null object’s z position and the x and y to the null’s x and y position. however, the z position goes from a negetive number to a positive number, and the the scale then goes in reverse. Is there a simple expression that would make the scale relative while keeping it in the same position as the null? or is there an easy, free way to create a 3d flare without using any external plugins?

    I just joined so i’m not sure if this should belong in the AE expressions section, so please tell me if it should

    Andy Phillips replied 15 years, 7 months ago 3 Members · 5 Replies
  • 5 Replies
  • Andy Phillips

    January 5, 2011 at 11:46 am

    Is there a way to delete posts? i figured out a work-around

  • Alex Dinnin

    January 5, 2011 at 1:03 pm

    that’s wierd.. I was just reading about this…

    here’s what they say at Video CoPilot

    https://www.videocopilot.net/blog/2009/08/lens-flare-on-3d-lights/

    who am I to argue..

    and yep.. I reckon it should have been in the Expressions Forum

  • Andy Phillips

    January 5, 2011 at 1:56 pm

    oh thanks, I didnt see that. that should help!

  • Walter Soyka

    January 5, 2011 at 5:52 pm

    No need to delete your post if you’ve figured out a work-around — but posting your solution might help people who find this thread in a search later.

    Good luck with your project.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Andy Phillips

    January 5, 2011 at 10:06 pm

    the work-around was to simply have a small particle system with a low velocity following the null, then apply a tint and glow effect. making the particle “explosive” made a pretty good bright light/lens flare

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