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XFrog and Enviroment Fog Problem
Hello,
I bought some XFrog trees and today I tried using them in a scene with Fog.When I render the scene (also in final) I see that the leaves of the tree have a broken alpha.
Please see the screenshot snippets here: https://twitpic.com/d5c6eDoes anybody know what that is?
When I turn off the enviroment object or the fog – the problem is gone. When I use volumetric light I can simulate the same problem with the light instead of fog. When I reduce the “sample rate” under volume light – the problem is gone. But there is no sampling rate for fog – or?
Thanks for any hint!
Alex
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