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  • XFrog and Enviroment Fog Problem

    Posted by Alex Siebert on August 8, 2009 at 12:55 pm

    Hello,
    I bought some XFrog trees and today I tried using them in a scene with Fog.

    When I render the scene (also in final) I see that the leaves of the tree have a broken alpha.
    Please see the screenshot snippets here: https://twitpic.com/d5c6e

    Does anybody know what that is?

    When I turn off the enviroment object or the fog – the problem is gone. When I use volumetric light I can simulate the same problem with the light instead of fog. When I reduce the “sample rate” under volume light – the problem is gone. But there is no sampling rate for fog – or?

    Thanks for any hint!
    Alex

    Alex Siebert replied 16 years, 9 months ago 1 Member · 0 Replies
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