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Activity Forums Creative Community Conversations X and Motion as a Flame “front end”

  • Shawn Miller

    July 11, 2014 at 7:31 pm

    [Charlie Austin] “[Simon Ubsdell] “leads me nicely to the opportunity for a shameless plug my own free YouTube series:”

    I second this plug. Great stuff. :-)”

    I third this plug, these are really good tutorials! 🙂

    Shawn

  • Aindreas Gallagher

    July 11, 2014 at 7:37 pm

    hey totally – I was mad for flint particles in the day, those things were incredible as realtime. Squirting a rainbow through and hitting them with force objects and stuff.

    and I did go fairly mad for 3DS max until I realised I should have learnt cinema 4D and I basically went off in a huff. annnd that was around ten years ago.

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Shawn Miller

    July 11, 2014 at 7:50 pm

    [Aindreas Gallagher] “hey totally – I was mad for flint particles in the day, those things were incredible as realtime. Squirting a rainbow through and hitting them with force objects and stuff.

    and I did go fairly mad for 3DS max until I realised I should have learnt cinema 4D and I basically went off in a huff. annnd that was around ten years ago.”

    Yeah, things were definitely more complicated then… you might not even believe how much easier and faster these applications have gotten. Would the higher billable rates be enough to entice you into trying again? A friend of mine just got paid 2k US to make a 30 second video of spinning logos (I think it took an hour to make)… just sayin’. 🙂

    Shawn

  • Simon Ubsdell

    July 11, 2014 at 8:28 pm

    Many thanks, Shawn. Much appreciated.

    For anyone else who might not have visited, here’s today’s tutorial which takes its cue from one of Andrew Kramer’s for creating plausible volumetric lighting and adapts it for use in Motion, in the process discovering a pretty nifty trick for creating an expression-type parenting situation:

    https://youtu.be/u2X3cIKY3Y0

    And here’s an earlier tutorial which looks at volumetric lighting from a different but equally interesting perspective:

    https://youtu.be/uHjQplfDO-8

    Simon Ubsdell
    tokyo-uk.com

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  • Simon Ubsdell

    July 11, 2014 at 9:02 pm

    [David Mathis] “I just wish Motion had expressions”

    Out of interest, what common operations do you undertake where you feel the lack of expressions in Motion?

    Not that I don’t also wish that Motion had them … but there might be other ways of achieving what you’re looking for with the existing toolset. Possibly.

    Simon Ubsdell
    tokyo-uk.com

  • Richard Herd

    July 11, 2014 at 9:45 pm

    These are golden!
    Thank you!

  • Simon Ubsdell

    July 11, 2014 at 9:58 pm

    Thanks, Richard 🙂

    Simon Ubsdell
    tokyo-uk.com

  • David Mathis

    July 12, 2014 at 3:37 pm

    1. If then conditions. For example, have particles per second be set to 0 at a certain time, or position of another layer; could also have the particles move in the opposite direction of another layer, such as a text layer.

    2. The ability to add sliders to add to an expression. For example, have an object move around like it is a bit crazy. Then with the slider controls I can keyframe the values that go into the random expression.

    For example: wiggle(Freq,Amp)
    Then have have slider for the frequency and amplitude (amount). I could keyframe the value or add a random expression to make things more interesting. I could have a minimum and maximum frequency, same goes for amplitude. The random expression would then determine what the amplitude and frequency is at any given moment.

    Hope this clarify things. I do like Motion, guess I do not have a good understanding of parameters.

  • Chris Northcross

    July 12, 2014 at 5:55 pm

    “The ability to add sliders to add to an expression. For example, have an object move around like it is a bit crazy. Then with the slider controls I can keyframe the values that go into the random expression.”

    That sounds like something you could set up using rigging and randomize behaviors unless i’m misunderstanding something.

    “Whether you think you can or can’t, you’re right.”

  • Chris Harlan

    July 12, 2014 at 11:51 pm

    Good job! Looking forward to watching them all.

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