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Wonky work path import
Posted by Jack Sewell on March 22, 2011 at 1:14 pmHi,
I have had this problem for a while now. When I make a work path in photoshop and import it into C4D
I get really wonky lines on the spline……it’s not smooth at all. What am I doing wrong here?Kris Strobeck replied 11 years, 3 months ago 4 Members · 10 Replies -
10 Replies
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Adam Trachtenberg
March 22, 2011 at 4:02 pmNot sure. Can you post a PS file that’s giving you problems?
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Jack Sewell
March 22, 2011 at 4:07 pmwell it’s every file I try it with, not a particular one.
The selections are always perfectly smooth, I’ve even tried importing straight from the AI file of various logos. C4D always imports them with these completely crap curves. It drives me nuts!
Straight lines seem to be ok, it’s always the curves…..
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Adam Trachtenberg
March 22, 2011 at 4:50 pmHuh. I don’t know what to tell you as it works just fine here.
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Jack Sewell
March 22, 2011 at 5:37 pmHA!…..did you have a look at the still I attached?……
man that’s weird…..
Has anyone else had this problem?!
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Brian Jones
March 22, 2011 at 6:21 pmare you selecting from a bitmapped image? If so, how are you making your selections?
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Jack Sewell
March 22, 2011 at 6:50 pmI have tried both importing AI files directly from Illustrator which involves no selection.
But in PS I’m using the pen tool to create my selection to get as accurate as possible. Then making that a work path and exporting that. Both are wonky………..
I can appreciate the fact that making selections in PS isn’t as accurate as doing a straight import of the AI, but they’re both distorted so much. It’s doesn’t seem to like curves at all….
Would this be a setting inside C4D?
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Adam Trachtenberg
March 22, 2011 at 7:43 pmProbably won’t help with import, but FYI in PS you can use Layer>Type>Create Work Path to automatically generate paths around text.
See how this looks when you open it in Cinema: 1790_workpath.ai.zip
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Brian Jones
March 22, 2011 at 8:29 pmno, there is no setting for that in C4D (only scale and whether to connect the splines) because no other setting should be necessary. If you bring text in from IE it should be perfect. If you are doing hand selections in PS or IE it won’t be as clean unless you have lots of time (and practice). It looks like there is some antialiasing in your splines but that just the display and it won’t render that way (you can turn on/up the antialiasing of the views in Preferences/OpenGL). If you are talking subtle stuff in the shapes of the letters we don’t have the original to compare it to.
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Kris Strobeck
February 4, 2015 at 6:00 pmI’m having the same trouble with this piece of my logo. Any ideas?? It seems like it must be on the ai end but I don’t know what to do. Thanks for any help!
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Kris Strobeck
February 4, 2015 at 7:32 pmI think I figured it out! It imports the spline with a bezier type in the object property and intermediate points were set at adaptive. I changed it to subdivided and that seemed to fix the problem!
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